147,121 Commits over 4,444 Days - 1.38cph!

56 Days Ago
Skinning pass for cocoknight armour
56 Days Ago
More shadow light cleanup.
56 Days Ago
merge mortar_prototype to main
56 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
56 Days Ago
Fix client predicted reloads not stopping on mortars
56 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
56 Days Ago
Removed Old Apartment Kitchen Folders
56 Days Ago
Dye collection syncs between head hair and faciar hair
56 Days Ago
updated blendtree names
56 Days Ago
adjusted wooden shutter collision
56 Days Ago
Added walk footstep events
56 Days Ago
Fix crash when shooting mortar :facepalm:
56 Days Ago
Fix compile error
56 Days Ago
merge from Electric_Furnace_Workshop
56 Days Ago
Add spotilight and pulsing support
56 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
56 Days Ago
▆▍▆▄▇▌█ ▌▋▌▊▌▋▉▌ ▇▌▄▍▆ ▉▉▌▅▌█▇▅ ▅▆▆▇ █▊▋█▆ █▄█▉▊█▆ ▋▉▌ ▋▊ ▍▄▄▆▇▅ ▋▅▅ ▆▌▉▇▋▉▉ ▇█▄▌▇▄ ▇ ▄▉▊▌▄ ▊█▆▊ ▊▉▅
56 Days Ago
Roof structures LODs, colliders and prefabs
56 Days Ago
Tweaks for updated light fixtures.
56 Days Ago
main -> vendingmachine_ui_refresh
56 Days Ago
deployablesnapping_preview_fix -> main
56 Days Ago
▍ ▄▆▍ ▌▄▍▌▉▅▇▄▌▇ ▌▄▊▌▊▇▆▄ ▅▊▌▄▋▍▇▆▉ ▋▇█▆▄▍▊▇ ▋▌▍▋▄ █ ▋█▉ ▊▊▍ ▉▍ ▇▅▍▌▊ ▅▋▇▄▉▇ ▉ ▉▊█▅▌▄▄ ▉▍█▇▇ ▄▆▅▊▅▇ ▋▇▄▋▄▆▇▅ ▇▉▉▇▌▇▇▉ ▌ ▅▍█▌▉ ▍▄▍▌ ▌▊ ▌█ ▄▅▅ ▋▌▄▉▌▉▅ ▋▊▋█▍▉ ▊▍ ▍▉▇▍▊▋█▅█ ▄▋▆█ ▋▇▌ ▉█ ▅▅▉▇▍ ▄▉▌▊▅▋█▄█▆ ▌▊▆▅▄▉ █▆▊▉▉ ▄▇▊▄▇▍▌▉█ ▉▇▉ ▉▆▇ ▋▄▇▇▍▍▇▄▉ ▄▄▋▉▌ ▋▍▍ ▌█▄▆▅▉▋ ▌▊█ ▍▋ ▉▅▋▌▊▌
56 Days Ago
testlist
56 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
56 Days Ago
Shutter A collision and LODs
56 Days Ago
▆▇▄▄▋▆ ▍▇█▌ ▊▍▊▊▉█▍▇█▌▄▌▊█▍▆▍▇▌▍▆▇▋▅
56 Days Ago
▋▄▇▌▆ ▇▉▌▇█▍▆▍▅▌ ▌█▊██▍ ▉█ ▅▌▊▅▋ ▉▅ ▌▄▇ ▅▋▉▋▌▊▄▅ ▅▄▍▅▍ ▄▇▊▇ ▋▄▊ ▆▅▅▊▅▍
56 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
56 Days Ago
▋▉▍▇▇▉ ▊▌▄▋ █▊▊▅█▉▊█▇▊▊▅▅█▊▇█▉▄▉▅▉▉▅
56 Days Ago
▅▆▆▅▍▋ ▅▇▍▇▋▌▍ ▉▋▍▆▌ ▇▆▉▌▍▄▉▊▉▌▋▋▋ ▇▅▄ ▋█▆▌▅▇▌▇▆▊ ▉▇▄ ▇▇▍█▊ ▉▊▉▇▆
56 Days Ago
windmill_fixes -> main
56 Days Ago
Rebase on /main
56 Days Ago
merge from tincanalarm_v2
56 Days Ago
Updated tin can alarm description
56 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
56 Days Ago
Reduced loaded molotov light range
56 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
56 Days Ago
Added tin can alarm open/close sounds
56 Days Ago
Merge from workbench_upgrades
56 Days Ago
Tooltip repurpose.
56 Days Ago
merge from main
56 Days Ago
Roof structures progress
56 Days Ago
Fix windturbine gib scale
56 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
56 Days Ago
merge from main
56 Days Ago
removed overhang from crypt window collider
56 Days Ago
added temporary oven model to apartment prefabs for preview
56 Days Ago
exported edited boombox 3p anims
56 Days Ago
Don't vary dye per hair type
56 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player