162,006 Commits over 4,597 Days - 1.47cph!

2 Months Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
2 Months Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
2 Months Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
2 Months Ago
- UI tweaks
2 Months Ago
Subtract the subtraction that nuked the navmesh doors
2 Months Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
2 Months Ago
Airfield and Harbor 1 loot rooms
2 Months Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
2 Months Ago
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2 Months Ago
Updated cow, bull and calf with new uv set and LODs.
2 Months Ago
Add support for initiating NPC conversations over telephones
2 Months Ago
Force a depth clear before rendering the GBuffer renderer list
2 Months Ago
Texture Update Bradley flatbed
2 Months Ago
Merge from directional_armour_changes
2 Months Ago
Fix a save/load bug I found at the same time
2 Months Ago
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2 Months Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
2 Months Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
2 Months Ago
Update Cow meat item names and descriptions
2 Months Ago
merge from misc_error_cleanup
2 Months Ago
Manifest Update
2 Months Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
2 Months Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
2 Months Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
2 Months Ago
Remove "standard vis test" debug log when bradley targets non-players
2 Months Ago
merge from main
2 Months Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
2 Months Ago
Add a pool attribute, fix some formatting
2 Months Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
2 Months Ago
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2 Months Ago
Applying shelved heli/hav direction based armour changes
2 Months Ago
Brackets for pipes (room c)
2 Months Ago
merge from main
2 Months Ago
Fixed stag not responding to ai select/move commands
2 Months Ago
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2 Months Ago
Post merge manifests
2 Months Ago
merge from cookingworkbench_stopping_fix
2 Months Ago
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
2 Months Ago
Merge from animal_fencing_v2
2 Months Ago
Rather than using the active depth texture in the GBuffer pass, switched back to using the CameraDepth directly
2 Months Ago
Removed the UniversalPipeline tags from the blit shaders
2 Months Ago
merge from livestock_animals
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Fix kick hazmat worldmodel outline
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Bradley Flatbed materials and textures. Model update
2 Months Ago
Add pillbox tranlsation strings. Add to icon generator manifest.
2 Months Ago
Merge from main