162,162 Commits over 4,597 Days - 1.47cph!

7 Months Ago
merge from main
7 Months Ago
Quick icon panel cleanup. Static RPC guard.
7 Months Ago
merge from main
7 Months Ago
merge from placement_ignoreentity
7 Months Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
7 Months Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
7 Months Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
7 Months Ago
- Stop unity complaining about main tex - Ensure ping markers show up
7 Months Ago
Fixed salvaged workbench upgrade not recycling into anything
7 Months Ago
marketplace set dressing backup
7 Months Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
7 Months Ago
Updated Freestanding Sink Prop Textures
7 Months Ago
Fix cases where rotation could still be using recast in unity mode
7 Months Ago
Industrial Storage - tweaked icon settings in prefabs
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
Merge from test_fixes
7 Months Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
7 Months Ago
changed bowless crossbow steamid to 10492
7 Months Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
7 Months Ago
merge from weapon_refresh_salvaged_cleaver
7 Months Ago
merge from main
7 Months Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
7 Months Ago
manifest, fixing industrial garage doors not skinning
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
7 Months Ago
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7 Months Ago
merge from batteringramhead_health_fix
7 Months Ago
Fixed battering ram head not showing its health
7 Months Ago
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7 Months Ago
Increase prototype fail chance to 25%
7 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
7 Months Ago
Industrial Storage - final textures, icons
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
7 Months Ago
Fixing player male legs skinning
7 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
7 Months Ago
merge rust_relay_server -> main
7 Months Ago
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7 Months Ago
merge main -> rust_relay_server
7 Months Ago
tweaked relay server restart method
7 Months Ago
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7 Months Ago
Merge from workbench_upgrades
7 Months Ago
Upgrade items initial inventory sounds
7 Months Ago
Adding military idle animation set
7 Months Ago
merge from fields_mismatch_cleanup
7 Months Ago
missing nonserialized attribute