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155,237 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
2 Years Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
2 Years Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
2 Years Ago
-Metal Shield World Model and LODs -Texture tweaks
2 Years Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
2 Years Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
2 Years Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
2 Years Ago
Merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed missed wallpaper conditional models
2 Years Ago
Moving rig and settings from proxy model to final model
2 Years Ago
merge from main
2 Years Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
2 Years Ago
Added extra collider to properly cover head/eyes position
2 Years Ago
Applied the new conditional models to all grades and skins
2 Years Ago
Optimized and tightened the outside checks
2 Years Ago
Backup
2 Years Ago
Working damages and spraycan reskins
2 Years Ago
More settings tweaks Proxy model skeleton hierarchy fixes
2 Years Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
2 Years Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
2 Years Ago
Compound extra S2P
2 Years Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
2 Years Ago
Draw vislog spheres as circles to reduce clutter
2 Years Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
2 Years Ago
Restore wolf health if it stays out of combat for a very long time
2 Years Ago
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2 Years Ago
-Metal shield textures update
2 Years Ago
Merge: from main Tests: none
2 Years Ago
Applied the new wallpaper sockets to the other building blocks Manifest
2 Years Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
2 Years Ago
Hook up ragdoll
2 Years Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
2 Years Ago
merge from clearinventory_improvements
2 Years Ago
merge from terrain_collision_interact_fix
2 Years Ago
merge from skin-bundles-2024-09
2 Years Ago
merge from WorldModels
2 Years Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
2 Years Ago
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2 Years Ago
Fixed more armoured passenger module collider holes
2 Years Ago
Update the inner lake topology of craggy island so it renders water
2 Years Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
2 Years Ago
Merge from spraycan_shippingcontainer_qol
2 Years Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
2 Years Ago
Raised waterlogged point on motorbike and sidecar bike significantly
2 Years Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
2 Years Ago
Merge from main
2 Years Ago
Merge from nametags_random_colour
2 Years Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring