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137,894 Commits over 4,352 Days - 1.32cph!

5 Months Ago
added walkway A ambience files
5 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
5 Months Ago
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5 Months Ago
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5 Months Ago
heavy_helmet_overlay_fix -> main
5 Months Ago
Fix binoculars + the heavy helmet from rendering weird
5 Months Ago
security tower a lod3 baked now
5 Months Ago
setup flashlight refresh vm anims
5 Months Ago
Heavy plate helmet repose
5 Months Ago
Exhaust fixes.
5 Months Ago
Stray light fix. Cleanup.
5 Months Ago
Final polish.
5 Months Ago
merge from main
5 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
5 Months Ago
menu_bootstrap_change -> main
5 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
5 Months Ago
Moved ambient flies to prefab & improved them.
5 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
5 Months Ago
Adding v4 snowmobile shooting anims
5 Months Ago
riot hat repose
5 Months Ago
merge from boat_building
5 Months Ago
Fix compile error in SocketMod_Anchor
5 Months Ago
Fix compile error
5 Months Ago
Merge from floating_cities
5 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
5 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
5 Months Ago
Timeshimmer off globally on plight.flares
5 Months Ago
Distance flares.
5 Months Ago
building_planner_viewmodel -> main
5 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
5 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
5 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
5 Months Ago
Remove planner viewmodel
5 Months Ago
Aniso angle improvements on the nets. PFX pass.
5 Months Ago
Tweaks
5 Months Ago
Merge from naval_missions
5 Months Ago
Deep sea prefab variants missing from manifest entity list
5 Months Ago
Post merge fixes
5 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
5 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
5 Months Ago
SAP - updated sfx anim event placement
5 Months Ago
Disable RendererBatch for any doors or windows added to boats.
5 Months Ago
Merge from naval_update
5 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
5 Months Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
5 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
5 Months Ago
wrong branch! Merge to building_planner_viewmodel