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112,316 Commits over 3,928 Days - 1.19cph!

6 Months Ago
seaweed pass
6 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
6 Months Ago
swim forward meta file
6 Months Ago
player update. editing rocket launcher anims to match viewmodel
6 Months Ago
Reduce navmesh draw allocs again
6 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
6 Months Ago
sar set to use rifle locomotion anims
6 Months Ago
spine settings for some entities
6 Months Ago
UpdateLine NRE fix
6 Months Ago
Further optimize navmesh drawing
6 Months Ago
small off by one error
6 Months Ago
Reset stock back to 10 Removed excess logs
6 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
6 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
6 Months Ago
Optimize navmesh debug view
6 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
6 Months Ago
populated playerAnimation.controller with latest 3p anims
6 Months Ago
merge from swap_keycard_fix
6 Months Ago
Complete client navmesh drawing
6 Months Ago
Make it possible for admins to see the navmesh
6 Months Ago
divesite container update
6 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
6 Months Ago
merge from unique environments to cliffs
6 Months Ago
ue_oasis_c build and level prep
6 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
6 Months Ago
Baseline, added prefabs
6 Months Ago
.mat missing
6 Months Ago
Compile fix following merge
6 Months Ago
merge from main
6 Months Ago
barnacle_tiling_orange variant
6 Months Ago
Better rotation and demolish blocked errors Grade upgrade message order
6 Months Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
6 Months Ago
Plaster added to jungle ruins
6 Months Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
6 Months Ago
merge from main
6 Months Ago
renamed files and folders oasis_b build and level
6 Months Ago
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6 Months Ago
merge from main - RC
6 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
6 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
6 Months Ago
Fixed binoculars overlay covering chat
6 Months Ago
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6 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
6 Months Ago
Pose backup
6 Months Ago
LODStripper change
6 Months Ago
Fixed shields not getting OnHolster callbacks
6 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
6 Months Ago
Fixed duplicate GUID error on client connection in editor.
6 Months Ago
Improved train uncoupling behaviour
6 Months Ago
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