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135,700 Commits over 4,324 Days - 1.31cph!

5 Months Ago
50cal single reload, idle and fire block out animation content
5 Months Ago
Casino barge dressing progress Culling volume first pass
5 Months Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
5 Months Ago
corrected blit so it scales and rotates properly
5 Months Ago
missing file
5 Months Ago
Clean: rename AnalyticsUploader -> AnalyticsManager Disambiguates from the internal IUploader Tests: compiles in editor
5 Months Ago
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5 Months Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
5 Months Ago
WIP submit of floating city variant 3
5 Months Ago
tweaks to mannequin draw distances via lodgroup
5 Months Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
5 Months Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
5 Months Ago
Bugfix: apply separator in json-lists aggregation correctly Tests: used accumulator logging to see what is being fed
5 Months Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
5 Months Ago
Update: Accumulators can now log what they're being fed This revealed a bug with json concatenation, should be a quick fix Tests: ran unit tests
5 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
5 Months Ago
Post merge compile fix
5 Months Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
5 Months Ago
4k ramp textures
5 Months Ago
Merge from main
5 Months Ago
Merge: from server_occlusion_gen_reorder_narrowphase - Bugfix for ServerOcclusion potentially crashing during generation Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
5 Months Ago
Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash. Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
5 Months Ago
separate sizes, fixed scaling
5 Months Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
5 Months Ago
phrases
5 Months Ago
Merge: from main
5 Months Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
5 Months Ago
Hacky single scene item render test. Will tidy it all up if it works.
5 Months Ago
invert assert condition
5 Months Ago
Canon animation pose updates to match ballista pose
5 Months Ago
Ramp, lods and gibs and textures
5 Months Ago
Updating 50 cal rig pivot points
5 Months Ago
replaced debug line with asserts
5 Months Ago
merge from deep sea
5 Months Ago
Merge from naval_update
5 Months Ago
Added plushies to the scene
5 Months Ago
Merge from naval_update/floating_cities
5 Months Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
5 Months Ago
merge from main
5 Months Ago
Merge from main
5 Months Ago
supplies barge culling volumes for props
5 Months Ago
Anim updates and inital set up for blow pipe, boomerang and compass
5 Months Ago
fixed tarp material override order on security tower tarps
5 Months Ago
med bay barge culling volumes for props
5 Months Ago
removed unused scripts on hanging tarp prefabs
5 Months Ago
codegen for nightlight
5 Months Ago
merge from charityplushies_skinviewer
5 Months Ago
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
5 Months Ago
Add `batch_industrial_pipes` convar to toggle the behavior - still need to call `refresh_renderers` to refresh them after changing behavior