128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Add `printqueues` command to print off all ObjectWorkQueues in console
- number of items processsed, size and total execution time
- must be admin to run command
- available on both client & server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pack extra prefabs used in custom maps/modded servers into separate asset scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix spawning world not correctly waiting for additional asset scenes to finish loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item modal new design
Fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from qol_autosave_convars -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Premium CD opens the premium modal
Fixed vanilla gamemode button using the wrong icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add back the premium modal
Hook it into the premium tags as usual
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server Browser:
Show a no servers found image if there are no servers found
Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query
Animations
Bunch of cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed clearAllFogOfWar not working on large maps
Enable Burst on DrawPixelsJob
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20%
Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed map marker sfx still playing even if map markers are disabled by game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possibly fixed out of range exception when saving fog images
Fix alphaHitTestMinimumThreshold error spam
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skin viewer framing tweaks for rock, doors, hammer and fridge
Added per-item settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store NREs when Steam is down
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Start on additional auto-screenshots for workshop submissions
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change log for prefabs not found in any asset scenes from error to info
Only log this in development builds - occurs in AnimationEvents for things like the wire tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove redundant scene unload code in LevelManager
Remove LevelManager logs in non-development builds
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Re-enable scrappy damage fx, disabled when waterlogged
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - output avg projectiles per frame
Helps us track changes to timers(bases made the benchmark faster as there's less projectiles on average)
Tests: ran the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                More consistent refresh button behaviour
Call favourite refresh on active refresh
Move a bunch of method logic out of local stacks and just into the method call like it should be
Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - support skins for spawned bases
Tests: ran the scene in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polished the panning settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Change ping header to 'last played' in favourites
Try running pre warm without cache (cleaner behaviour - needed for the modal)
Refresh all can force cache on or off
New shorter streamermode sanitise
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prewarm the server browser, so when you access it it's already filled with servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                potential fix for client weather.load clouds not being overridden by subsequent server load
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset connection viewer description to the top on open
Removed a bunch of crappy logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: BaseRaidBenchmark - walls now appear on spawned bases
- Export the model bitmask for building blocks
- Updated the base json
Tests: ran the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer takes the entire screen when fullscreen
Changed button hitbox, was overlapping other UI stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrite foil shader so it supports soft masking
Fix broken premium icon shader
Fix broken premium text shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor
- Done via temporarily shutting down steam connection
Tests: opened the scen from the demo after running the benchmark
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: move building hierarchy sorting to export
- also fixed the bug with using Append instead of Enqueue
Tests: ran BaseRaidBench scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - spawn bases around the firing circle
- added the largest base from my demo
Walls are borked, same issue as editor, gonna fix next.
Tests: ran the scene