128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Update: DemoBuildingsViewer - export base as a json file
Going to see if it's enough to rebuild the base for the benchmark
Tests: exported largest base from my demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                More changes to premium icon foil shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foil shader now works across the screen if you want it to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foil shader script frequently the shared material
Create a new material instance for each foil instance (required since UI cant use property blocks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored menuui2 main prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Missing _styles folder
Prefabed SkinViewer2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move buttons to styles folder, move demos to modal and rename
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update legacy wood store steam item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix search bar, folder structure clean up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new heavy scientist prefab and get them to bet dropped by the chinook
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sidebar component, and positioning fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer nre fix, some tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add admin "bot.crouch" command to help test with nametag visibility testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too
This avoids an extra copy of the prefab and doing extra work at runtime
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from no_build_zone_height_visual
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_userbutton_steamid_copying
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from invis_indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from static_entities_hostile_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from mummywraps_shadowlod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Suppress warnings in Compass and CompassViewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                None compile fix (CompassViewmodel)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load monument prefabs if procgen needs to run on the client or server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark Rowboat_LOD2 as read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix possible NRE in ExtractReferences when updating asset scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added admin convar debug.clearAllFogOfWar to fully reveal the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable condition on compass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean up v_compass.anim.controller missing local files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix resetfogofwar command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark a bunch more meshes as read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possibly, maybe, finally fixed loading fog of war from a save
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI_FoilShaderMouseFollow compile fix