128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Go over cases where scientists can react too fast to noise / being hurt, and improve them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer zoom controls
Blur is full screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make all buffer memory blocks have a Swap() function
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make new no buiid zone shader more transparent.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from static_entities_hostile_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. 
Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. 
Split the bot.crouch command into two client/server commands.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed current level being SkinViewer instead of menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: export parent IDs for entities in buildings
Tests: exported largest base from demo - confirmed expected entity had ID
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Update: Move Building to it's own file
Makes it accessible for benchmarking
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
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                clear benchmark timers after recording results, stops accumulating time between runs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arc ball controls when opening skin viewer full screen
Tweaked a lot of items pivots
 
                
                
                
                
                
             
         
        
            
            
            
                
                ghost ship set dressing push
material tweaks, decal layer tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fish pile generic tileable textures
Fish piles prop meshes, colliders and prefabs
Some new blood and gore decals for set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P outpost, bandit camp, fishing villages, stables, large oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI windows will try and repair themselves if left in a broken state
 
                
                
                
                
                
             
         
        
            
            
            
                
                dont create particles if outside LOD radius
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed connect button screwed up button icon size
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prefabbed sidebar on play and fixed scrollbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - export base as a json file
Going to see if it's enough to rebuild the base for the benchmark
Tests: exported largest base from my demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                More changes to premium icon foil shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foil shader now works across the screen if you want it to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foil shader script frequently the shared material
Create a new material instance for each foil instance (required since UI cant use property blocks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored menuui2 main prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Missing _styles folder
Prefabed SkinViewer2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move buttons to styles folder, move demos to modal and rename
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update legacy wood store steam item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix search bar, folder structure clean up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new heavy scientist prefab and get them to bet dropped by the chinook
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sidebar component, and positioning fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer nre fix, some tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add admin "bot.crouch" command to help test with nametag visibility testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too
This avoids an extra copy of the prefab and doing extra work at runtime
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from no_build_zone_height_visual