113,163 Commits over 3,928 Days - 1.20cph!
Merge from main -> ping_estimation_fallback
Add `runtime_profiling_persist` convar
- by default runtime_profiling will turn off after restart
- enable to save the convar across restarts
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Belt is now locked during surrendering or being handcuffed, to match other inventories.
Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
Changed default fallback smoothness values to 0.15
Added new spec/metal intensity (now working) and fallback (low shader LOD) params to blend4way and packedMaskBlend shaders
Minor placement check fix, sockets handle position tweaks
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
Hill cliff placement progress
NPC Vending order and vending machine cleanup
Refuse used list when grabbing random entries
Cleanup visuals class
Reformat targetting class
Road categories now available on networked worlds
Better placed server/client variable locations
storage warehouse material tweaks
Wallpaper reskinnable using the spraycan
Fixed material inspector errors when using packed mask blend shader
Added renderer batch component to binbag prefabs
adjusted spawn position for play mode to work
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
merge from rotorwash_fixes
merge from HoveringBikeSpawns
Updated Legacy Wood Log Pile Materials
Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
merge from hazmat_youtooz_lod_fix
merge from SidecarCollision
merge from surrender_gesture_warning
merge from npc_vending_reset_fix
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Fix travelling vendor incorrect field defines
Updated client-side grounded check to match the server-side one in CarPhysics
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
Fixed missing buildings in radtown HLOD
Extended sidecar bike main collider further
Merge main -> SidecarCollision
Renamed friendly gesture to Surrender
Added an optional description field to all gestures
Added a warning to the Surrender gesture that it will allow other players to access your inventory (Will require a phrase rebuild for localization)
Adjust boogie board downhill force multiplier so it isn't active while on flat ocean
Fix npc vending machine sales data getting reset on server restart
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