128,962 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Bugfix: AutoTurret now correctly detects player in front of it
Still need to fix shooting code.
Tests: gun turret on craggy being deauthed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential fix for scientists not reacting well to being sniped
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - World model fixes and texture tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ian_serializable_field_cleanup -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serializable field fix - BatteringRamVisuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▄█▍ ▄▄▄▋ ▋▅▆▋▋▄_▆▆▉▄_▉▇▊█▆█_▇▊▆_█▅█▆▅▉▅▅_▆▇▅▄▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serializable field fix - SiegeWeaponVehicleAudio
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▊▄▄ ▆▅▄▉ ▍▊▊▇▊▊ ▄▇ ▇ ▍▋▄▅▄▉ ▆▄ ▌▄▌▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                patrol_heli_revision_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for scientists not opening doors sometimes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from frontier_external_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                populate_heli_path_nre_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional check in map view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists shooting super fast
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed stray damage volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved Frontier gate sockets match closer to the model making wall placement easier and alinged 
added temporary barbwire and hurt volumes
added prevent building volumes to walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont render heli flee map path if the flee marker is useless
Nuke flee marker if it still exists on heli death
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_none_compile_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile mode None throwing errors in syncvar generated classes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from toolgun_deploy_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍█▋▆▌ ▊▄▉▅ ▄▌▉▌▊▋▅▄_▉▆▇█▉▉▄_▉▊▊
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed missing toolgun deploy sfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from nametag_streamer_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Converted the mission info panel to a flex element
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a mission complete screen (pretty wip right now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tab interface to the mission inspector
Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add document spawn points to other fishing villages
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add context menu option to invite users to the party
- create a party automatically when inviting someone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from compiled_field_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed serializable fields being compiled out in:
CommunityEntity.UI.FadeOut
CommunityEntity.UI.Countdown
DDraw
FPSLogger
EggUpdater
ItemStoreItem
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add context menu to party members
- UI to kick and promote members to party leader
Add ability to promote other players to party leader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update party invite modal to look less WIP
- add profile picture
- improve colors
- wait up to 2 seconds before showing party invite to give time for profile picture to load
Update HttpImage to expose whether the image is currently loading or finished
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore party invites from non steam friends