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126,726 Commits over 4,109 Days - 1.29cph!

19 Days Ago
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19 Days Ago
fixed lods for hanging bulbs
19 Days Ago
fixed material order on lightbulb
19 Days Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
19 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
19 Days Ago
foundations for legacy wood external gate store page
19 Days Ago
Reduced material IDs in remaining floating walkway pieces
19 Days Ago
Update Abyss pack to include barrels
19 Days Ago
Merge from main
19 Days Ago
Merge from console_recover_changes
19 Days Ago
Clearing whole inventory now replies with the affected player's name.
19 Days Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
19 Days Ago
Merge from main
19 Days Ago
merge from save269 - Staging wipe
19 Days Ago
Merge from manifest_insert_inspector
19 Days Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
19 Days Ago
Cleaned up the hierarchy
19 Days Ago
Add some placeholder cables
19 Days Ago
Fix legacy ceiling light
19 Days Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
19 Days Ago
Move chandelier into cozy lights folder
19 Days Ago
String light bulbs + lights are now pooled
19 Days Ago
Merge from main
19 Days Ago
Merge from frontier_external_fixes
19 Days Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
19 Days Ago
Merge from main
19 Days Ago
merge from fogmethod1
19 Days Ago
fix cloud reprojection artifacts where viewDir.y < 0
19 Days Ago
Floating cities greybox cleanup
19 Days Ago
snap_deployables -> main
19 Days Ago
Minor changes
19 Days Ago
Ensure corner pivot point is added, not subtracted
19 Days Ago
sleeping bag changes
19 Days Ago
main -> snap_deployables
19 Days Ago
merge from fogmethod1
19 Days Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
19 Days Ago
remove debug print
19 Days Ago
Fixed issues snapping workbench 3 against the wall
19 Days Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
19 Days Ago
snap_deployables -> main
19 Days Ago
Sofa corner padding to .02
19 Days Ago
disable biome fog on craggy and playground as it doesn't make sense
19 Days Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
19 Days Ago
merge from main
19 Days Ago
" Workbench
19 Days Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
19 Days Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
19 Days Ago
merge from fogmethod1
19 Days Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
19 Days Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24