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111,286 Commits over 3,928 Days - 1.18cph!

38 Days Ago
Rider galloping pose
38 Days Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
38 Days Ago
Merge from scrap_exchange_dynamic_pricing
38 Days Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
38 Days Ago
Merge from main
38 Days Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
38 Days Ago
Merge from main
38 Days Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
38 Days Ago
prefab progress
38 Days Ago
Merge from simple_upgrade
38 Days Ago
Can't upgrade after recent damage
38 Days Ago
Fixed missing animator param warning when reloading the ballista
38 Days Ago
Prevent temp ragdoll player instigated dismounts
38 Days Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
38 Days Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
38 Days Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
38 Days Ago
implemented ballista base rig
38 Days Ago
Merge from main
38 Days Ago
re-exported ballista weapon anims after rig update
38 Days Ago
merge from siege_weapons
38 Days Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
38 Days Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
38 Days Ago
Fixing branch name typo because I can't live with it.
38 Days Ago
Bunch of shadow cascades and distance related stuff.
38 Days Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
38 Days Ago
jungle_ruins_a layout first iteration
38 Days Ago
Manifest Codegen
38 Days Ago
Submitting updated ballista base rig
38 Days Ago
main -> 4ShotMiniCrossbow
38 Days Ago
vendor_stats_fixes -> main
38 Days Ago
Eye spec changes
38 Days Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
38 Days Ago
Updating ballista weapon rig
38 Days Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
38 Days Ago
Fix compile errors
38 Days Ago
Merge from simple_upgrade
38 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
38 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
38 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
38 Days Ago
Merge from main
38 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
38 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
38 Days Ago
Fix merge compile errors
38 Days Ago
saving/loading sculpture light settings
38 Days Ago
Added playground.player
38 Days Ago
merge from main
38 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
38 Days Ago
merge from main
38 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
38 Days Ago
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