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131,315 Commits over 4,232 Days - 1.29cph!

12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Kayak and DPV can be deployed in deep sea
12 Days Ago
Nest hat reposed
12 Days Ago
Corals
12 Days Ago
Fix slightly off player pivot on front turret
12 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
12 Days Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
12 Days Ago
Bunny hat repose
12 Days Ago
merge from health_info_popup_qol -> main
12 Days Ago
Sapcesuit repose/lods
12 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
12 Days Ago
Adding gibs for explosives component box
12 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
12 Days Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
12 Days Ago
Allow tugboat in deep sea
12 Days Ago
Simple sight update, Icon, textures, prefab and materials.
12 Days Ago
merge from naval_update
12 Days Ago
Make sure to clear the deep sea billboard list after killing them
12 Days Ago
Merge from parent
12 Days Ago
Fixed typo on boat building privilege
12 Days Ago
Quick refactor/cleanup
12 Days Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
12 Days Ago
space station building skin models and gibs files
12 Days Ago
Merge from parent
12 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
12 Days Ago
Remove some dead code
12 Days Ago
added ambience list and defenirion for PTBoat Stings
12 Days Ago
Bunny ears repose re-commit
12 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
12 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
12 Days Ago
subtract 137213
12 Days Ago
Paintball Gun - update model and bake with fixes
12 Days Ago
Minor fix on heavy scientist hand
12 Days Ago
added creak audio stings to the PTBoat ambience
12 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
12 Days Ago
Bunny Ears repose
12 Days Ago
Disabled wind on tarp_static_blue material
12 Days Ago
Nomad Suit repose/lods
12 Days Ago
Tiger mask repose
12 Days Ago
DragonMask repose
12 Days Ago
added an icon to boat ladder
12 Days Ago
Oxmask repose
12 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
12 Days Ago
Merge from largevehicle_groundwatch
12 Days Ago
Merge from parent
12 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
12 Days Ago
Remove leftover debug message from ElectricWindmill
12 Days Ago
Remove leftover debug message from ElectricWindmill
12 Days Ago
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12 Days Ago
merge from main/naval_update/boat_plank_sounds