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128,797 Commits over 4,201 Days - 1.28cph!

15 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
15 Days Ago
Don't show deep sea map button if not in deep sea
15 Days Ago
Fix compile error that didn't merge from main
15 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
15 Days Ago
merge from fix_rhib_teleport -> naval_update
15 Days Ago
Add rhib and scientist RHIB to the vehicle whitelist
15 Days Ago
Merge from main
15 Days Ago
merge from fix_rhib_teleport -> navaL_update
15 Days Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
15 Days Ago
Fixed backpack unlock
15 Days Ago
Merge from small_ramp
15 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
15 Days Ago
Missed style file (rhyme time)
15 Days Ago
Change Image material on buttons so they all appear white
15 Days Ago
Merge from parent
15 Days Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
15 Days Ago
merge from main -> naval_update
15 Days Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
15 Days Ago
Add gametip for too hot debris harvest attempts
15 Days Ago
merge from fix_terrain_texturing_alloc -> main
15 Days Ago
merge from upgrade_cctv_convars -> main
15 Days Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
15 Days Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
15 Days Ago
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
15 Days Ago
halloween wallpapers texture tweaks vol2
15 Days Ago
halloween wallpapers texture tweaks
15 Days Ago
merge from main -> fix_terrain_texture_alloc
15 Days Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
15 Days Ago
merge from main -> naval_update
15 Days Ago
merge from fix_tree_impostors -> naval_update
15 Days Ago
Dynamically load all gestures from `GestureCollection.Instance.AllGestures` and use their sprite for the button. Halved the looping time of looping gestures to 2.5f seconds. All gestures are working but the sprites can be improved
15 Days Ago
Add helper property for "Is the local player in the deep sea"
15 Days Ago
Split impostor batches based on if their positions are inside the deep sea or not Only render deep sea batches when client is in the deep sea and vise versa for main island
15 Days Ago
Fix compile error
15 Days Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
15 Days Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
15 Days Ago
Update: add extra TODO for UseOcclusionV2 Tests: none, trivial change
15 Days Ago
merge from fix_steam_init_analytics -> naval_update
15 Days Ago
Fix steam analytics occasionally throwing errors due to trying to get the steam ID for analytics before steam has been initialized in the editor
15 Days Ago
Update: UseOcclusionV2 - propagate networkTime to OcclusionGetRecentlySeen Should be a smidge faster, but it's primarily to enable threading if we go that way. Also saves on profiler inhibiting the call (need to exclude it on the profiler side) Tests: none, trivial change
15 Days Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
15 Days Ago
Clean: restructure UseOcclusionV2 code to make profiling easier Tests: compiles in editor
15 Days Ago
Set selection scrollview content to use preferred size to prevent being able to scroll beyond elements
15 Days Ago
Cherrypick 133467 "Editor tool to find and remove incorrect / leftover entity tags" My previous commit makes it so entities get their labels cleaned and applied correctly on every manifest run, but it doesn't clear the tags off entities that became non-entities at some point. For that (less common) case this manual tool that I made before can be used.
15 Days Ago
merge from fix_terrain_texturing_alloc -> main
15 Days Ago
Switch TerrainTexturing from managed array Color[] to NativeArray<Color> and use the temp allocator - reduces heap watermark being pushed up while loading map, though watermark is pushed higher by other parts of client loading still
15 Days Ago
Clean: fix ShouldSkipServerOcclusSion typo English is hard Tests: editor compiles
15 Days Ago
Setup prevent building volume on small engine.
15 Days Ago
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15 Days Ago
Optim: UseOcclusionV2 - OcclusionFrameCache uses NetIDs instead of BasePlayer pairs This avoids ObjectEqualityComparer which has overhead because of unity-null checks Tests: none, trivial change