reporust_rebootcancel

135,641 Commits over 4,474 Days - 1.26cph!

8 Months Ago
merge from fix_health_info_popup -> main
8 Months Ago
compiler fix
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
8 Months Ago
merge from fix_health_info_popup -> main
8 Months Ago
switch from syncvar to RPC, just makes it simpler in this case
8 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
8 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
8 Months Ago
Cocoknight torso and legs reposing
8 Months Ago
exported latest lr300 space vm anims
8 Months Ago
naval_update -> pt_boat_turrets
8 Months Ago
Front 50cal animation updates
8 Months Ago
Cocoknight armor head and gloves reposing
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
8 Months Ago
merge from boat_building
8 Months Ago
merge from naval_update
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
8 Months Ago
Updating v4 sitting anims
8 Months Ago
easel gibs and collision
8 Months Ago
Added ambience beds to the casino area on the floating cities
8 Months Ago
Reposed Chicken/Horse costume
8 Months Ago
merge from TRsign
8 Months Ago
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8 Months Ago
TR neon sign polish.
8 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
8 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
8 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
8 Months Ago
set up ammo counter UI to work with viewmodel renderer
8 Months Ago
merge from space_station_building_skin
8 Months Ago
Viewmodel prefab changes for ammo display
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Compile fix
8 Months Ago
texture updates and buildingskin save files for easier testing
8 Months Ago
removed float on prison barge
8 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
8 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
fixed wrong name again
8 Months Ago
Added deep sea exit icon
8 Months Ago
merge from twitch_rivals_2025
8 Months Ago
Fixed deep sea billboards leaking after a server restart
8 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
8 Months Ago
Naval scientist suit .item setup
8 Months Ago
Code support for burst mode and low ammo indicators
8 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
8 Months Ago
Deep sea portal debug command fix number 74
8 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn