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129,654 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
10 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
10 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
10 Months Ago
Fixed battering ram door openable by horses
10 Months Ago
Fixed battering ram door open/close not working sometimes
10 Months Ago
Manifest
10 Months Ago
Fixed ballista bolts flyby sounds
10 Months Ago
Moved BaseSaddle in the right folder
10 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
10 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
10 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
10 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
10 Months Ago
ballista nre fix
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Flame movement test rig
10 Months Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
10 Months Ago
female pants/hoodie v4 rig
10 Months Ago
Fire arrow flame replacement prefab for better visibility.
10 Months Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
10 Months Ago
Merge from main
10 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
10 Months Ago
Fix industrial lights item category
10 Months Ago
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10 Months Ago
Fix medieval ar isRedirectOf missing
10 Months Ago
Horse towing attach/detach sounds
10 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
10 Months Ago
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10 Months Ago
Remove round shield from advent calendar
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
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10 Months Ago
merge from medieval assault rifle refraction branch
10 Months Ago
item description changes to add medieval to item description
10 Months Ago
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10 Months Ago
cinematic 4k textures for medieval large wood box
10 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
10 Months Ago
Fixed ballista ammo swap menu taking ages to open
10 Months Ago
Reduced ballista bolts thickness
10 Months Ago
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10 Months Ago
Chat tweaks
10 Months Ago
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10 Months Ago
compile fix
10 Months Ago
improved animal ragdoll position syncing, not jerky anymore
10 Months Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
10 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
10 Months Ago
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10 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
10 Months Ago
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10 Months Ago
medieval pack media