reporust_rebootcancel

154,818 Commits over 4,536 Days - 1.42cph!

10 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
11 Months Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
11 Months Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
11 Months Ago
simple modders red puzzle prefab
11 Months Ago
Final cliff placement.
11 Months Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
11 Months Ago
Floating cities scene2prefab
11 Months Ago
merge from vehicle_large
11 Months Ago
merge from boat_building
11 Months Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
11 Months Ago
compile fixes
11 Months Ago
breaking BaseSculpture down into multiple files, getting unmanageable
11 Months Ago
merge from pointgrid_to_sdf
11 Months Ago
small cleanup
11 Months Ago
Slightly broken attempt at parallelizing ball collisions
11 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
11 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
11 Months Ago
11 Months Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
11 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
11 Months Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
11 Months Ago
11 Months Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
11 Months Ago
merge from boat_building
11 Months Ago
merge from vehicle_large
11 Months Ago
Steering wheel deployment volume improvements
11 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
11 Months Ago
manifest
11 Months Ago
loud static phonebooth
11 Months Ago
basic client->server sculpture update, removed serverside carving
11 Months Ago
Small engine deploy volume improvements
11 Months Ago
Sail deployment volume improvements
11 Months Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
11 Months Ago
Scene progress
11 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
11 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
11 Months Ago
Loadout view, info and items styling
11 Months Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
11 Months Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
11 Months Ago
Ramp deploy layer fix
11 Months Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
11 Months Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
11 Months Ago
Bone armour repose/lods
11 Months Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
11 Months Ago
bake GUI physics on a job thread without blocking
11 Months Ago
Add ladders back to boat building station.
11 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
11 Months Ago
basically functional SDF in-GUI sculpting
11 Months Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
11 Months Ago
hooked up kick hazmat icon to skinnable