reporust_rebootcancel

111,303 Commits over 3,928 Days - 1.18cph!

2 Months Ago
Icon quality improvements
2 Months Ago
Parent merge
2 Months Ago
Fix shields hud merge
2 Months Ago
Target normal orientation implemented.
2 Months Ago
merge from qol_io_arrows -> main
2 Months Ago
Fix IO arrows casting shadows
2 Months Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
2 Months Ago
Merge from main (for target normal align)
2 Months Ago
Merge from qol_io_arrows -> main
2 Months Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
2 Months Ago
Merge from main
2 Months Ago
▄▋▇▋ █▆█ ▉▆▇▄██▉▅▆▅ ▄█▆▅ ▆▌▄▇▋ ▊▆▉ ▋▊▄▄█▆ ▍▌▄▆ ▍▌▋█▉▆▇
2 Months Ago
▉█▊▉▄ ▇ ▄▄▅.▄▆▊▋▄█▉ ▋█▇▌▄▍▊▋▆▄ ▋▊▆▍▆▋ ▊█ ▍▍▄▇ ▄█▄ █▌▇▋... █▋▆
2 Months Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
2 Months Ago
Merge from gesturepack
2 Months Ago
Added a token to the rps gesture description
2 Months Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
2 Months Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
2 Months Ago
Updated item store previews - better RPS display
2 Months Ago
Merge from main
2 Months Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
2 Months Ago
Fix IO arrows not updating when plugging in a wire
2 Months Ago
Fixed missing event receiver errors in the in-game shop
2 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
2 Months Ago
t1 smg silenced gunshot
2 Months Ago
siege tower art update
2 Months Ago
merge from main -> qol_io_arrows
2 Months Ago
Battering ram impact effect based on hit material
2 Months Ago
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
2 Months Ago
Fixed battering ram wheel axis after model change
2 Months Ago
Backpack model fixes for skinners
2 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
2 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
2 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
2 Months Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
2 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
2 Months Ago
sks and t1 smg - 3p mag dropping now working
2 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
2 Months Ago
Battering ram can't damage building blocks above the stone grade
2 Months Ago
merge from main
2 Months Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
2 Months Ago
Codegen, not trusting the auto merge
2 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
2 Months Ago
Fixed catapult NRE when loading in incendiary ammo
2 Months Ago
subtracting 106755 - broken prefab
2 Months Ago
- ▅▆▇▇▄▆▆▍█ ▅▊▆▅▋▄▌▊▄▋▌▌▋▆▄▅▅█▆▅▍▇█▋▌ ▆▆▊▄█▆█ ▆▇▇▄▌▊ ▆▅▇ ▆▆▄▄▌▇▄▆▅▌ ▋▄▌█▋▅ █▆█▌ ▅▉▉▉▇▉ ▇▌▄▇█▆▄▋ ▋▅▇ ▊▍▍▆█▍▊███▌ ▉▌▇█▋▇ ▅▊ ▊▉▊▇▍▅▆▌ - ▇▉▄ ▄▋▊▌▋▇ ▉▊▋▊▍▄ ▍▅▉▆▆▍ ▄█▋ ▊▅█▋▍▊▍ ▄▅▅▆▍██ ▅▍▄▉▅▅▋▇ ▄▊ ▉▋▅█▍▍▌ ▆▄▆▇▉▆▄ ▌▊▊▉▊█▋ ▅█▋▇▇ ▅▇▍▆ ▍▆▅▋▆▆██ ▄▆▆ ▍▌▅▄▊▋▄ ▋█▉▅▋▉▍
2 Months Ago
merge from siege_weapons
2 Months Ago
cleanup
2 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
2 Months Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.