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141,011 Commits over 4,383 Days - 1.34cph!

2 Years Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
2 Years Ago
Change the actual code that uses `isHoldingShift`
2 Years Ago
Pass `isHoldingShift` to Construction.Placement
2 Years Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
2 Years Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
2 Years Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
2 Years Ago
Fixed a few IO line parenting loading issues + refacto and naming
2 Years Ago
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2 Years Ago
Merge from main/Workshop Normal Map Fix
2 Years Ago
Further changes to 'WhatUsesThis'
2 Years Ago
Updates to WorkshopItemEditor, removed debug code
2 Years Ago
player update. setting up 3p m39 rifle anim set
2 Years Ago
removed old mesh setup from v_sks.viewmodel prefab
2 Years Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
2 Years Ago
Undoing unwanted changes to materials
2 Years Ago
Player update. 3p semi auto rifle anim set exported/setup
2 Years Ago
Adding missing shaders
2 Years Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
2 Years Ago
merge from ScaleBySpeed_server_optimisation
2 Years Ago
merge from fix_horse_bullet_penetration
2 Years Ago
merge from fix_steam_nickname_slow_refresh
2 Years Ago
merge from viewmodelrenderers
2 Years Ago
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2 Years Ago
Subtracting 96103
2 Years Ago
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2 Years Ago
Updated changes to normal map fix
2 Years Ago
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2 Years Ago
Auto pair when deployed, if you have code lock access
2 Years Ago
New version of normal map fix
2 Years Ago
merge from nexus
2 Years Ago
merge from tutorial_menu_improvements
2 Years Ago
merge from fix_demo_disk_quota
2 Years Ago
merge from industrial_conveyor_quickmove
2 Years Ago
merge from dismount_netting_fix
2 Years Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
2 Years Ago
Added a metal detector mission objective
2 Years Ago
Added hinges to the van doors
2 Years Ago
Merge from explosions
2 Years Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
2 Years Ago
Match import fbx offsets exactly
2 Years Ago
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2 Years Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
2 Years Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
2 Years Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
2 Years Ago
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2 Years Ago
Merge from mission_improvements_may_24
2 Years Ago
Fixed escape key not working anywhere
2 Years Ago
viewmodel updates inc bolt states & triggers
2 Years Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
2 Years Ago
viewmodel updates