199,181 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Hide unit path widget/line renderer when UI is invis
8 Years Ago
wip chat stuff
8 Years Ago
chat channels, more chat setup
8 Years Ago
missed one
8 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
8 Years Ago
Phone almost ready to start to make calls.
8 Years Ago
fixed peacekeeper mode not working on turrets
8 Years Ago
Part 1
8 Years Ago
Part2
8 Years Ago
small/medium wooden sign default bp hanging sign/pictureframe large not researchable
8 Years Ago
Reduced SSAO near to far fade range
8 Years Ago
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8 Years Ago
No errors. WIP foliage conversion.
8 Years Ago
gab for gameplay is ignored if chat input is open, chat input UI tweak
8 Years Ago
workbench radius tripled can rotate workbenches
8 Years Ago
Various
8 Years Ago
New chat system, global and match channels. Pressing tab with chat input open when in a match will switch between sending to global or the match. Setup rough placeholder chat colours. Server sends a server chat message when someone connects. Deleted CmdChat
8 Years Ago
colour coded target channel text on chat input box, exposed in inspector.
8 Years Ago
Working on gang mission tasks
8 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
8 Years Ago
Item drop task.
8 Years Ago
Various
8 Years Ago
Memory profiler, misc
8 Years Ago
All kinds of shit WIP
8 Years Ago
Fix stray dome sounds on lighthouse
8 Years Ago
Just adding notes about missions sort of as a plan
8 Years Ago
Starting on how the gang missions will be created and work with each other
8 Years Ago
Fixed several audio channels not respecting audio settings (Ambient/Ocean/Weather/Wind are now controlled by the Effects slider)
8 Years Ago
More work on gang mission stuff. Non-functional at present
8 Years Ago
Gang missions
8 Years Ago
added basic map grid
8 Years Ago
Exiting Effects now get a an extra Tick so that exit actions are run correctly (fixes units getting stuck in stealth pose)
8 Years Ago
Fixed projectiles not reparenting properly when detached from a corpse
8 Years Ago
bandana/cap provides minimal protection candle hat provides minimal protection miner hat provides same protection as burlap wrap slightly smaller flare on miner hat
8 Years Ago
higher chance of finding tools in caves stone pick/hatchet found in caves less probability of miner/candlehats in caves miner/candlehats spawn with less fuel less hqm in caves
8 Years Ago
Fixed corpses not getting cooked on spits properly, they should now stay on the spit and not burn so the tribe can butcher meat off it as needed
8 Years Ago
Subtracting EAC SDK update (crash)
8 Years Ago
fixed clipping arms on vm satchel charge
8 Years Ago
Cherry picked shader changes from main
8 Years Ago
updated foliage sahder to use new append node
8 Years Ago
reverted shader because it broke it..
8 Years Ago
shader is still broken...
8 Years Ago
Iceberg textures
8 Years Ago
fix for Weird anim bug when unit has exhausted flag while sleeping
8 Years Ago
Iceberg progress backup
8 Years Ago
Moved chat panels a bit, to work with menu UI layout too. Match chat is indented more than global. Chat gets enabled on connection to server. Added chat instructions when chat is first enabled. Added chat channel instructions when a match starts.
8 Years Ago
Updated ASE to 1.3.2.02
8 Years Ago
Moved internal motion vector code to cginc to allow custom passes Added custom motion vector pass to hair shader to reduce tssaa ghosting Added non jittery hair shader fallback for non-tssaa modes
8 Years Ago
Created and added male hairstyle 02 to skinupdates2 branch
8 Years Ago
Merge from main