136,216 Commits over 4,293 Days - 1.32cph!

2 Days Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
2 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
2 Days Ago
ghostship loot pass
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
Update frame IO subent source items
2 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
2 Days Ago
More work
2 Days Ago
Syncvar fix for shutterframes
2 Days Ago
Make GetActiveItem() work on both client and server
2 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
2 Days Ago
added updated paintball icon
2 Days Ago
Reduced timer for LOS easel checks, added max distance
2 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
2 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
2 Days Ago
edited boogie board anims and set up correctly
2 Days Ago
set up rubber ring anims correctly
2 Days Ago
More stuff
2 Days Ago
Codegen
2 Days Ago
Update manifest (mortar related stuff only)
2 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
2 Days Ago
Initial work
2 Days Ago
polishing the ghost ship ambience creaks audio files
2 Days Ago
Add LOS check to sign painting when on an easel, WIP still
2 Days Ago
merge from main -> artist_pack_dlc
2 Days Ago
Merge from naval_update
2 Days Ago
Support autosave/autoload in objects with inherited syncvars
2 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
2 Days Ago
easel_canvas_syncvar_autoload_fix -> main
2 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
2 Days Ago
Blastdoor blocker WIP blockout
2 Days Ago
Updating skinning for chicken costume
2 Days Ago
pt boat audio files changes
2 Days Ago
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2 Days Ago
bbq workshop skinnable setup
2 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
2 Days Ago
bbq skinnable asset wip
2 Days Ago
bbq workshop obj and file structure
2 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
2 Days Ago
merge from boat_optim_pass
2 Days Ago
Charcoal Box - blockout and initial setup
2 Days Ago
Ramps now forward damange to parent boat correctly
2 Days Ago
3p poker anims
2 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
2 Days Ago
BBS prefab fix
2 Days Ago
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Hookl up umbrella collider state toggling
2 Days Ago
cleaned up ApplyCorrectionForces a bit