4,161 Commits over 2,161 Days - 0.08cph!
Updated mesh optimization tools
Finished HapisIsland
Fixed SavasIsland_koth
Fixed more Hapis errors
Reverted some tiny meshes back to renderer batching
Renderer batch skips non-readable meshes
Added mesh optimization editor tools
Fixed powerline_pole_a
Fixed errors on HapisIsland and Launchsite
Fixed read-only errors in icebergs/sheets
Fixed some errors on HapisIsland
Fixed errors on savas island scenes
Fixed a bunch of read-only mesh errors across several monuments
Updated all monument prefabs
Optimized Military tunnels
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Updated Powerplant
Optimized Compound
Increased max skin weights to 2 on super potato
Updated Junkyard
Optimized bandit_town
Optimized Trainyard and Water treatment plant
Optimized mining quarries and radtown
Updated water wells and power substations
Lantern + flame materials tweaks
Added some missing effect materials and textures
Merge from hair_morph_meshes
Assigned hair shapes to shared/content.bundle
Replaced male eyebrow LOD1 skinned mesh renderer on hairset
Fixed a bunch of problems; now all shapes working properly and matching request
Updated hair set assets and related prefabs
Removed unused dummy eyebrow shapes
MorphCache refactor for direct mesh swap
Added temporary hair eyebrow shapes
Read-only on all hair meshes