125,456 Commits over 4,171 Days - 1.25cph!

43 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
43 Days Ago
Remove last uses of node shortnames
43 Days Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
43 Days Ago
Added pilothazmat worldmodel models and created the prefab
43 Days Ago
merge from main
43 Days Ago
Add pan + zoom support to server map
43 Days Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
43 Days Ago
merge from fogmethod1 (sky branch)
43 Days Ago
merge from main
43 Days Ago
adjustments, mainly to rainmild clouds
43 Days Ago
Fixed SkinGlowTester NRE when generating skin icons
43 Days Ago
NRE fix when initializing friends list
43 Days Ago
Can press enter or click the DM notif to open the chat
43 Days Ago
Fixed NRE when opening the friend list from the ingame chat
43 Days Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
43 Days Ago
merge from main -> io_snapping
43 Days Ago
Iniital IO snapping progress
43 Days Ago
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43 Days Ago
Bit more safety on store hero
43 Days Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
43 Days Ago
Fix Hero Store NRE
43 Days Ago
new_menu -> main
43 Days Ago
MegaMesh approach (1+2) WIP
43 Days Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
43 Days Ago
Pilot hazmat icon (not final)
43 Days Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
43 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
43 Days Ago
merge from PilotHazmat_LODs
43 Days Ago
Updating Pilot Hazmat LODs
43 Days Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
43 Days Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2. Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
43 Days Ago
Fix broken connect modal (plastics fault)
43 Days Ago
Revert to try and fix stupid plastic
43 Days Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
43 Days Ago
Attempt 2
43 Days Ago
Hidden party member button opens the social menu
43 Days Ago
Workshop UI_SettingsTweakSlider nre fix
43 Days Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
43 Days Ago
merge from new_menu
43 Days Ago
UI_SteamInventoryCrafting init NRE fix attempt
43 Days Ago
Added remaining COL mesh to food market barge shell
43 Days Ago
Fixed store price tags being cutoff with some currencies
43 Days Ago
Missed a file
43 Days Ago
Cherry pick back from the duplicate branch, wtf plastic
43 Days Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
43 Days Ago
NPC statements now copied over too
43 Days Ago
Stop tabbox allocating every frame
43 Days Ago
Updated floor and ceiling wp pack store assets
43 Days Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler