161,887 Commits over 4,597 Days - 1.47cph!

2 Years Ago
renaming - added underscore and renamed .viewmodel as missed
2 Years Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
2 Years Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
2 Years Ago
Nicer layout
2 Years Ago
setting up 4shot crossbow viewmodel
2 Years Ago
Setup crossbow world model - Setup colliders and alignment
2 Years Ago
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2 Years Ago
Used prefab instead
2 Years Ago
Changed world model to be blockout
2 Years Ago
Ballista ammo models Reduced ballista recoil
2 Years Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
2 Years Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
2 Years Ago
ammo blockouts for ballista
2 Years Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
2 Years Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
2 Years Ago
Other.
2 Years Ago
Deleted old battering ram prefab
2 Years Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
2 Years Ago
cleanup
2 Years Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
2 Years Ago
Shadow options UI
2 Years Ago
jungle building skin atlas textures, material and initial test meshes
2 Years Ago
2 Years Ago
Shadows UI wip
2 Years Ago
Minor catapult fixes
2 Years Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
2 Years Ago
Catapult decal component
2 Years Ago
Implemented catapult rig Retargeted placeholder anims
2 Years Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
2 Years Ago
Fix wolves looking behind them for too long when fleeing
2 Years Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
2 Years Ago
Fixed pulling interaction not reappearing after being canceled server side
2 Years Ago
Re grouping hierachy of catapult wheels
2 Years Ago
Not this file.
2 Years Ago
Grenade launcher weapon fx de-crappification.
2 Years Ago
Added missing LOD and mesh convars
2 Years Ago
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2 Years Ago
More rendering settings, condensing others.
2 Years Ago
Separating catapult wheels into separate mesh pieces
2 Years Ago
Textures UI
2 Years Ago
merge from main
2 Years Ago
Rendering UI
2 Years Ago
merge from 107427 fix_community_ui_nre
2 Years Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
2 Years Ago
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2 Years Ago
New lingering puffs & secondaries to grenades.
2 Years Ago
Another fix for NRE when inventory is open and server shuts down
2 Years Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
2 Years Ago
Dof Exposer will find any dof post process volume in the scene when resetting
2 Years Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)