125,440 Commits over 4,171 Days - 1.25cph!

3 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
3 Months Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
3 Months Ago
Icon setup
3 Months Ago
merge from main
3 Months Ago
Steam inventory market price is using the steam client country code
3 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
3 Months Ago
Required items rework. More UI wip.
3 Months Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
3 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
3 Months Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
3 Months Ago
merge from frontier_external_fixes
3 Months Ago
rework some volumes to make snapping and building block to work nicer
3 Months Ago
Update: projectile perf test Tests: ran the perf test
3 Months Ago
3 Months Ago
more legacy cleanup
3 Months Ago
3 Months Ago
also delete stray Assets\Materials dir, added in 119921
3 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
3 Months Ago
deleted random jungle rock in Asset root dir
3 Months Ago
snap_deployables -> main
3 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
3 Months Ago
Updated legacy wall icon
3 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
3 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
3 Months Ago
manifest
3 Months Ago
main -> snap_deployables
3 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
3 Months Ago
revert_ui_slider_merge_issues -> main
3 Months Ago
Dont stomp new ui volume slider
3 Months Ago
updated files
3 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
3 Months Ago
merge from frontier_external_fixes
3 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
3 Months Ago
merge from rpc_sourcegen
3 Months Ago
merge from abyss_containers
3 Months Ago
merge from lookingat_improvements
3 Months Ago
merge from feedback_report_enum_fix
3 Months Ago
merge from fridge_texture_res
3 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
3 Months Ago
Phrases
3 Months Ago
main -> patrol_heli_revision_2
3 Months Ago
main -> snap_deployables
3 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
3 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
3 Months Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
3 Months Ago
merge from main
3 Months Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
3 Months Ago
Fix other pooled list leaks
3 Months Ago
Fix more pooled list leaks
3 Months Ago
Add missing "using" to properly free the pooled list in State_Flank