125,459 Commits over 4,171 Days - 1.25cph!

3 Months Ago
Clean up reaction time visualization code
3 Months Ago
Fix shooting scientists not making them aware after reaction time rework
3 Months Ago
Fix bow projectiles not making noise (regression)
3 Months Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
3 Months Ago
Fix hearing and being hit boosting scientist accuracy too fast
3 Months Ago
▆▍▌▍▆▄▇ ▄▄▋▄▍▅▅ ▅▆▇▆▍▄▆ ▉▍▉▅▋ ▉▌▇.
3 Months Ago
merge from party_system -> main
3 Months Ago
Add `party_invites_enabled` convar to disable receiving party invites
3 Months Ago
Fix party invites not hiding names in streamer mode
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
3 Months Ago
Clean: minor comment fix Tests: none, trivial change
3 Months Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
3 Months Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
3 Months Ago
merge from party_system -> main
3 Months Ago
Add leave party button
3 Months Ago
fix missing shader input on scene load
3 Months Ago
merge from party_system -> main
3 Months Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
3 Months Ago
shadow map cheapification
3 Months Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
3 Months Ago
Some .FBX.meta I didn't catch because they were uppercase
3 Months Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
3 Months Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
3 Months Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
3 Months Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
3 Months Ago
Subtract all .mat changes to investigate artifacting issues
3 Months Ago
Subtract all .fbx.meta changes to investigate artifacting issues
3 Months Ago
Merge from parent
3 Months Ago
Merge from m ain
3 Months Ago
Deployables can now be deployed on boats at sea
3 Months Ago
Merge from placement_improvements
3 Months Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
3 Months Ago
Minor VPC cleanups More VPC Cleanups
3 Months Ago
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3 Months Ago
Construction setup. Block fixes.
3 Months Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
3 Months Ago
Fix peripheral vision being too strong in combat
3 Months Ago
Reduce scientist health
3 Months Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
3 Months Ago
Bugfix: prevent turret snapping to a hostile outside of the default firing arc when powering up Tests: while hostile, depowered turret, got behind it and powered it up - it didn't snap on me until I shot it again
3 Months Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
3 Months Ago
use soft mask instead of uigradient because its poopie
3 Months Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
3 Months Ago
Linking Graffiti pack and video on medieval
3 Months Ago
Nicer fade ramp on store items
3 Months Ago
Change overlay base to use new sliced downwards gradient
3 Months Ago
More store views