141,142 Commits over 4,383 Days - 1.34cph!

12 Months Ago
Possible LODComponent.GetDistance NRE fix
12 Months Ago
Cocoknight armor gloves texture update
12 Months Ago
Merge from main
12 Months Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
12 Months Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
12 Months Ago
Tiger meta files
12 Months Ago
Allow tiny monuments to spawn within Jungle biome
12 Months Ago
merge from jungle_update
12 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
12 Months Ago
merge from jungle_dlc
12 Months Ago
jungle_dlc -> jungle_update
12 Months Ago
LS updates and S2P
12 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
12 Months Ago
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12 Months Ago
Try to fix VPC builds on Linux/OSX
12 Months Ago
reverted a sewer exit env volume override in compound scene
12 Months Ago
excavator scene2prefab
12 Months Ago
converted env volumes of the excavator
12 Months Ago
fixed some zfighting on jungle_ruins_e structure
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
12 Months Ago
fixed a legacy rotation leftover on armored steps block
12 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
12 Months Ago
jungle storage lods and gibs
12 Months Ago
Submitting wood armour 3rd person updated skinning
12 Months Ago
Updating skinning for wood armour gloves
12 Months Ago
tiger sounds
12 Months Ago
merge from underwater-effects
12 Months Ago
disable material/rig/animation import on new river mesh
12 Months Ago
merge from jungle_update
12 Months Ago
configurable caustics chroma separation, shader adjustments
12 Months Ago
jugnle wallpapers materials and icons
12 Months Ago
Fixing skinning for outbreak scientist
12 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
12 Months Ago
Excluded rock and jungle rock from stand type weapon racks
12 Months Ago
Some shader tests
12 Months Ago
converted wooden buildings and dredge used in bandit town monument
12 Months Ago
converted wooden buildings used in stables and fishing village monuments
12 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
12 Months Ago
converted airfield hangars
12 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
12 Months Ago
office building and industrial buildings converted, including prefab variants
12 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
12 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
12 Months Ago
caustics modulate sun light color rather than add separately