137,330 Commits over 4,474 Days - 1.28cph!

1 Year Ago
merge from twig_roof_gib_fix
1 Year Ago
merge from industrial_light_white_emissive
1 Year Ago
merge from Bathtub_planter_gib_fix
1 Year Ago
merge from bardoor_vehicles_fix_2
1 Year Ago
merge form flare_flickering
1 Year Ago
merge from player_ids_command
1 Year Ago
merge from hide_reportplayer_steamid
1 Year Ago
merge from armor_movement_speed_info
1 Year Ago
merge from fix_oil_refinery_heat
1 Year Ago
merge from triangleroof_flyhack_fix
1 Year Ago
merge from waterpump_occlusion_fix
1 Year Ago
merge from propanetank_culling_fix
1 Year Ago
merge from fix_engine_collider_powerplant
1 Year Ago
merge from coconut_armour_recycle
1 Year Ago
merge from autoturret_optim
1 Year Ago
Extend setinvis_ui to include developer checks as well as admin
1 Year Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
1 Year Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
1 Year Ago
Server Browser Odd + Even rows
1 Year Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
1 Year Ago
Merge: from main
1 Year Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from "ceiling_light_joint_reconfig"
1 Year Ago
Compile fixes
1 Year Ago
Merge from fogofwar
1 Year Ago
Disable map markers (exposed option on game mode entity)
1 Year Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
1 Year Ago
Upload the fog images every 10s (was 4)
1 Year Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Disable read/write on a bunch of larger models that shoudln't need it
1 Year Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
1 Year Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
1 Year Ago
Fixed twig roof gibs flying excessively far
1 Year Ago
Fixed large wood box gibs not being skinned
1 Year Ago
Tweaked propane tank world model lod, was culling too early
Rin
1 Year Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
1 Year Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
Rin
1 Year Ago
Removed duplicate gibbable script
1 Year Ago
Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones Since separated bone transformations take more math, need to profile how big of an impact it'll be. Tests: ran the test
1 Year Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Fixed CS:S Leet playermodel coloring area overlapping the belt
1 Year Ago
cs2012_editor_fix -> main
1 Year Ago
Climate not set to override to clear
1 Year Ago
1 Year Ago
Can now pickup research table when not empty, gives you back the content