125,327 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Ensure hit entity isnt null first
2 Months Ago
Subtract 125654 breaks the whole game
2 Months Ago
merge from /main/nametag_clipping_fix
2 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
2 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
2 Months Ago
merge from main
2 Months Ago
Skin viewer: wellipets hat, rocket launchers, bandana
2 Months Ago
tugboat_rug_fix -> main
2 Months Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
2 Months Ago
Fixed bag opening modal nre
2 Months Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
2 Months Ago
Updated blend material on rugs
2 Months Ago
Cleanups from main Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Minor cleanup Remove MAX_TEXLIGHTS limit from VRAD Update prop water level calculation More accurate water level for props, so props half submerged are no longer considered fully submerged. Explosion code now updates the water level before checking, so RPGs can properly explode floating props now Increase physgun_maxrange maximum value to 32k Fixed a crash with CLuaInterface::IsType
2 Months Ago
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2 Months Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
2 Months Ago
Premium modal styling updates
2 Months Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
2 Months Ago
Fix compile error Update filesystem_init.cpp Fixed a crash with CLuaInterface::IsType
2 Months Ago
tugboat_rug_fix -> main
2 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
2 Months Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
2 Months Ago
2 Months Ago
oil rig foot collision, lods
2 Months Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
2 Months Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
2 Months Ago
Merge from lightup_hazmat_codelock_pips
2 Months Ago
merge from iconrenderer_improvements_batch -> main
2 Months Ago
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2 Months Ago
2 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
2 Months Ago
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2 Months Ago
toolbar_compile_simulator -> main
2 Months Ago
Fixed items with no skins loading indefinetely
2 Months Ago
Strip from build
2 Months Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
2 Months Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
2 Months Ago
fish crate model, textures, prefabs more set dressing on ship
2 Months Ago
Added toggles to turn culling stages on and off
2 Months Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
2 Months Ago
SkinViewer scene added to bundles
2 Months Ago
fix heliFX method compile location server -> shared
2 Months Ago
Fix UIDialogs not working when using asset scenes
2 Months Ago
Added a toolbar button for the compile simulator (shows most recent state)
2 Months Ago
Added Rust Render Pipeline package contents
2 Months Ago
Bugfix: DemoBuildingsViewer - spawn TOD prefab to allow digital clock to work Otherwise it NREed Tests: loaded base 3839 from staging demo
2 Months Ago
Skin viewer loading indicator
2 Months Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
2 Months Ago
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2 Months Ago
Bugfix: DemoBuildingsViewer - prevent attribute accumulation that leads to skin duplication Tests: loaded up the largest base from staging demo
2 Months Ago
Bugfix: DemoBuildingViewer - fix building block skin spawning in the wrong location Discovered that there's a new bug with duplicating skins on succesful scene opens Tests: spawned the largest base from staging