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135,393 Commits over 4,444 Days - 1.27cph!

30 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
30 Days Ago
Merge from main
30 Days Ago
Merge from PlayerRigUpdate2
30 Days Ago
Merge from ballistic_helmet_weight_fix
30 Days Ago
S2P all floating cities, fixes missing mannequin meshes
30 Days Ago
Remove unused override
30 Days Ago
Merge from industrial_dlc
30 Days Ago
Fixed industrial torch anims not applied to sub systems
30 Days Ago
Merge from main
30 Days Ago
Merge from parent
30 Days Ago
Merge from main
30 Days Ago
Merge from mortar_prototype (fixes mortar animations)
30 Days Ago
Fix editor only NRE when playing first person sounds
30 Days Ago
Merge from main
30 Days Ago
Fix
30 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
30 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
30 Days Ago
exported updated 3p jump and jump midair anims
31 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
31 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
32 Days Ago
merge from main
32 Days Ago
change industrial auto turret inventory handling sound
32 Days Ago
deploy/open/close sounds for industrial storage and furnaces
32 Days Ago
industrial auto turret sounds
32 Days Ago
morph cache add dye sets to hair sets
32 Days Ago
conditional hair setup (pointing to midlength meshes for now)
32 Days Ago
add to hair sets
32 Days Ago
Fixed missing skeletonskins
32 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
32 Days Ago
shadow lods
32 Days Ago
rough dye set pass
32 Days Ago
Female conditional meshes
32 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
32 Days Ago
Conditional meshes
32 Days Ago
Updated render meshes on prefab
32 Days Ago
Ponytail cleanup
32 Days Ago
Initial setup
32 Days Ago
Ponytail fixes
32 Days Ago
Ponytail hair update
32 Days Ago
commit missed texture metas
32 Days Ago
merge from wiretool_cave_fix
32 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
32 Days Ago
rebased darts_game branch
32 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
32 Days Ago
merge from consoleinputfield_fix
32 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
32 Days Ago
Fixed pooltable NRE'ing on spawn
32 Days Ago
Codegen Manifest
32 Days Ago
Second set of cherrypicks
32 Days Ago
merge from resourcedispenser_allocs