136,588 Commits over 4,444 Days - 1.28cph!

3 Years Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
3 Years Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
3 Years Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
3 Years Ago
Vendor markers now open UI
3 Years Ago
merge from modelviewerfixes thanks taylor
3 Years Ago
table and wooden door setup
3 Years Ago
Added "Use Scene Transforms" option, to override the stored transforms
3 Years Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
3 Years Ago
Merge main -> NewRagdollImprovements
3 Years Ago
Added a "Quit Tutorial" button to the main menu
3 Years Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
3 Years Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
3 Years Ago
Changed Metal frag step wording slightly
3 Years Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
3 Years Ago
Just more materials to commit
3 Years Ago
Fix reversed conditional!
3 Years Ago
Merge ImproveButtFloating -> main
3 Years Ago
Removed old unused help infos
3 Years Ago
Added a popup prompt reminding player to close the door on the way out of their base
3 Years Ago
Merge from main
3 Years Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
3 Years Ago
Don't sleep ragdolls if they need the buoyancy sim
3 Years Ago
Fix keybinds being lost if they contain semicolon
3 Years Ago
Fix keybinds being lost if they contain semicolon
3 Years Ago
Fix keybinds being lost if they contain semicolon
3 Years Ago
Merge main -> ImproveButtFloating
3 Years Ago
Fixed find scrap objective missing ping icon in missions HUD
3 Years Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
3 Years Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
3 Years Ago
Added placeholder shovel vm & prefab folder structure
3 Years Ago
Added in stock to standard vendor layout
3 Years Ago
Backwards compatibility for old addons abusing bad .gma filters
3 Years Ago
Layout now supports multiple entries
3 Years Ago
player update. rocket launcher reload anim
3 Years Ago
Added avaliable and cost icons, amounts and divider
3 Years Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
3 Years Ago
harbor_1 and 2 layout changes continued
3 Years Ago
merge from main
3 Years Ago
Fixed black cream material on gingerbread tunnel entrances
3 Years Ago
Fixed a few alt look issues
3 Years Ago
Ragdoll preprocess to match new pose
3 Years Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
3 Years Ago
Added profiling for PlayerCorpse SleepCheck
3 Years Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
3 Years Ago
Update Facepunch.BoneJobs, better runtime editing of values
3 Years Ago
Unsaved
3 Years Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
3 Years Ago
Only do ragdoll kinematic sleep if parented or in water
3 Years Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
3 Years Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume