147,386 Commits over 4,444 Days - 1.38cph!

3 Years Ago
merge from main -> qol_hbhf_dialog
3 Years Ago
▋ ▋▇▅▌▉ ▌▋▍▋▅▄▉ ▊▇▋▌▉▋ ▅█ ▄▊▇▅▉ ▆▅▌▅▆▉▊ █▅▌▆ █▉ ▆▍▊▋ ▉▉ ▅▊▉█▉▌▍ ▊▋▄▊▄▍▍▇ ▆▊▌▋▉▊ ▇▄
3 Years Ago
Loot spawning improvements & changes
3 Years Ago
w_revolver anims set to not include parent bone in anim data
3 Years Ago
w_revolver entity updates
3 Years Ago
new player mask, updated 3p revolver anim meta
3 Years Ago
3p anim organization, moving anims
3 Years Ago
Confetti cannon wip
3 Years Ago
high calibre revolver viewmodel textures and materials initial prefab setup
3 Years Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
3 Years Ago
merge from main
3 Years Ago
merge from Twitch_Rivals_IV
3 Years Ago
trophy_2023 do prepare + manifest
3 Years Ago
merge from main
3 Years Ago
phrases
3 Years Ago
merge from fix_dropped_container_name
3 Years Ago
merge from rustplus_enabled_wording
3 Years Ago
merge from main
3 Years Ago
merge from /scan_test
3 Years Ago
merge from fix_map_compass_visible
3 Years Ago
merge from bandage_revive
3 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
3 Years Ago
Add breathe layer
3 Years Ago
Update hand hold blend trees
3 Years Ago
Add left/right hand hold layers
3 Years Ago
Slight change to buoyancy shouldSleep rule
3 Years Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
3 Years Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
3 Years Ago
Add a ray check like DroppedItem has
3 Years Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
3 Years Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
3 Years Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
3 Years Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
3 Years Ago
Merge from reduce_warning_spam (editor only)
3 Years Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
3 Years Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
3 Years Ago
▊▄▇█▆▌ █▊▋▇ ▇▍▅▊▇█▌ ▉▇▌▌ ▋▅▍ ▆▇▆▅▄ ▌▋▇▉ ▆▋▋▌▇ ▄▌▉ ▋▅▍ ▅▅▊▋▉▍▄ ▇ ▆▊▄▌▌█▆▌▉ ▆▊ ▌▉▍█▍ ▍▊▊█▉ ▉▆ ▄ ▊▆▋▅▋▉▊▅ ▋▇▄▍ ▅▌▌▇▅▅▇▇▅▆ ▇▅▋▊ ▋▌▇▊▌▋▇▄▅▉▋▅▅ ▄ ▊▉▄▆▍█ ▋▄▋▇ ▇█▅▍ ▍█▍ ▉▇▄▋▋▋ ▅▉▇▉▅▋▆▊▄ ▍▇ ▊▊ ▅▅▆▆▌▋ ▄▄▇▇▉█ ▄ ▋▊▅▋▄▆ ▌▋▍ ▊▊▌▊▇▉▊ ▆▉▌▆▆▆ ▋▇ ▅▅▄ ▊▋▌▆▋▅ ▄▍▉▉▇▌▄
3 Years Ago
Merge main -> ServerSideRagdolls
3 Years Ago
Applied new lighting/fx to desk.
3 Years Ago
▉ ▌▉▊█▇ ▊▊▆▌ ▇▌█▉▉▍▅▅▆▆▆▌▉▉▌▋▌▊▍▊▆▆▍▅▇▉▉▊▇▊
3 Years Ago
merge from DisableNonMovingItem
3 Years Ago
merge from fix_sprinkler_waste_water
3 Years Ago
merge from fix_server_save_ownerid
3 Years Ago
▋ ▊▍▆ █▋▋▅▌▋▆ ▆▌ ▌▌▅▉▆ ▍▄▌▅▊▊▋▋ ▇▌▍▋▆▇▉▌ █▄▇▅█▇▄▉▉ ▆▆▍▉█ ▄▍▇▊ ▇▉ ▄▊▍▆█▋▇ ▌▆▄▉▌▋ ▄▇▌▋▇ ▌▊▍▆▉
3 Years Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
3 Years Ago
Applied lighting to desk
3 Years Ago
▆▋▌▊▅▅▇▊▉ ▊▄▍▋▆▋ ▆▆█▍▌█▇▅▊▉▋▋▄▅▇ ▄▉▇▋█▍ ▍▅▍▊▋▋ ▌▌▊ ▇██▋ ▉▍▆▅▍█▌▊▅ ▅▇▇▇▉ ▅▉█▊▄▌▌ ▇▅▉▆ ▄▊▉▆▍▆▆▇▆▉
3 Years Ago
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
3 Years Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
3 Years Ago
Keep store item elements all the same height