147,368 Commits over 4,444 Days - 1.38cph!

3 Years Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
3 Years Ago
Revert 90141, fix client-side ragdoll neck issues
3 Years Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
3 Years Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
3 Years Ago
Set up primitive colliders, deploy volumes, bounds, etc
3 Years Ago
Turn on add_breathe IK pass again
3 Years Ago
Merge main -> ServerSideRagdolls
3 Years Ago
cherry picking new shader from diogo's branch
3 Years Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
3 Years Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
3 Years Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
3 Years Ago
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
3 Years Ago
Add spray brushes with random rotation Fix paint object turning black when the light is off and it's night time https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
3 Years Ago
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3 Years Ago
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3 Years Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
3 Years Ago
updated 3p revolver override controller
3 Years Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
3 Years Ago
player animator update - set add_breathe layer to use foot ik flag
3 Years Ago
updated world bow anims
3 Years Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
3 Years Ago
updated rigged world bow model
3 Years Ago
added bow icon
3 Years Ago
merged from birthday_time :tada:
3 Years Ago
merge from fix_heli_crate_sfx
3 Years Ago
merge from qol_ent_setgrade
3 Years Ago
Texture size optimization. Nixed one unused mask.
3 Years Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
3 Years Ago
Cleaned GC code.
3 Years Ago
scene latest
3 Years Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
3 Years Ago
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3 Years Ago
merge from main -> qol_hbhf_dialog
3 Years Ago
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3 Years Ago
Loot spawning improvements & changes
3 Years Ago
w_revolver anims set to not include parent bone in anim data
3 Years Ago
w_revolver entity updates
3 Years Ago
new player mask, updated 3p revolver anim meta
3 Years Ago
3p anim organization, moving anims
3 Years Ago
Confetti cannon wip
3 Years Ago
high calibre revolver viewmodel textures and materials initial prefab setup
3 Years Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
3 Years Ago
merge from main
3 Years Ago
merge from Twitch_Rivals_IV
3 Years Ago
trophy_2023 do prepare + manifest
3 Years Ago
merge from main
3 Years Ago
phrases
3 Years Ago
merge from fix_dropped_container_name
3 Years Ago
merge from rustplus_enabled_wording
3 Years Ago
merge from main