135,800 Commits over 4,293 Days - 1.32cph!

10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from no_corpse
10 Months Ago
Put foliage cell collect and command buffer creation in job, split render update across update and late update, add submesh command values to master mesh struct
10 Months Ago
Animation update to remove boomerang clipping with the larger gloves
10 Months Ago
Compile fix
10 Months Ago
Corpse removal timer
10 Months Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
10 Months Ago
Merge from main
10 Months Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
10 Months Ago
Merge from env_volume_performance_testing
10 Months Ago
Snake LOD distance improvements
10 Months Ago
Fixed an issue with the Deferred Indirect Lighting pass that was causing smearing when using Vulkan
10 Months Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
10 Months Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
10 Months Ago
Update: TreeToolRenderer is now a static class instead of an EditorTool State survives domain reload (somehow). Tests: started editor on swamp_a, craggy, swamp_b - rendered okay. Triggered a couple domain reloads via code changes - still rendered with active scene + scene switching
10 Months Ago
Bugfix: bring back tree rendering on first scene opening - Defer tool initialization to first scene load to avoid triggering asset refresh in InitializeOnLoad Tests: closed and opened editor with various starting scenes. Switched scenes.
10 Months Ago
Added spatially aware environment volume convar back after merge
10 Months Ago
Added jungle biome to ore node spawn filter
10 Months Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
10 Months Ago
allowing piper nigrum prefabs to cull at 300m
10 Months Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
10 Months Ago
Safety check in UpdateProgress
10 Months Ago
Some better initial rotation handling
10 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
10 Months Ago
Merge from main
10 Months Ago
Compile fixes
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
10 Months Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
10 Months Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
10 Months Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
10 Months Ago
Hide branches when a tree is chopped down
10 Months Ago
Compile fix
10 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
10 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
10 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
Hanging vine point now points towards end desintation again
10 Months Ago
Fix 3p player animation speed set to 0
10 Months Ago
Show arrow for all possible destinations when looking at a vine
10 Months Ago
only overwrite death icon when a loadout has a death icon provided
10 Months Ago
Codegen