127,494 Commits over 4,201 Days - 1.26cph!

10 Months Ago
server.printwipeid command to print the wipe id of the .sav
10 Months Ago
Added mossy wooden beams for jungle ruins - wip
10 Months Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
10 Months Ago
Merge: from main Tests: editor compiles
10 Months Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
10 Months Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
10 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
10 Months Ago
Increased ballista deploy volume size
10 Months Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
10 Months Ago
Stop battering ram door busy tick after 3s of inactivity
10 Months Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
10 Months Ago
Updated knights armour set LODs and icons
10 Months Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
10 Months Ago
Mossy variations of wood trims and logwood for jungle floors
10 Months Ago
Fix default menutip icon to the correct info icon.
10 Months Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
10 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
10 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
10 Months Ago
more weapon camera clipping fixes
10 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
10 Months Ago
Merge from ai_wolf_iteration (significant optimization)
10 Months Ago
Fixed battering ram parenting trigger warnings
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
Merge from main
10 Months Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
10 Months Ago
Texture updates Adding another female head seed
10 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
10 Months Ago
Fix compile error
10 Months Ago
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10 Months Ago
Cleanup
10 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
10 Months Ago
Merge compile fix
10 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
10 Months Ago
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10 Months Ago
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10 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
10 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
10 Months Ago
Manifest
10 Months Ago
Codegen
10 Months Ago
Merge from main, resolve conflicts.
10 Months Ago
Merge from main, resolve conflicts.
10 Months Ago
Cherrypick era convar after merge
10 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Codegen
10 Months Ago
Manifest
10 Months Ago
Deleted unused battering ram door prefab and old ballista models
10 Months Ago
merge from main
10 Months Ago
merge from Medieval_Barricade
10 Months Ago
merge from ai_patrol_heli_opti