124,050 Commits over 4,171 Days - 1.24cph!
Scene backup / farm stuff
Icicle & snowman material iteration
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
Add gingerbread physics material
Fixed TrainYard scene having a random caboose added
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
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Update cake tunnel meshes and prefabs
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
Updated gingerbread barricades textures
Gingerbread man lods, proper wearable prefab setup
Fixed elite create inventory item spawns amount exceeding available inventory slots
Refactor filter data to support extra information
Add the ability to stop transferring items once a target output has more than X number of that item
Fixed conveyor making stacks bigger than the maximum allowed stack for some items
Add storage adaptor compatibility to fridge and tool cupboard
Fixed deploy guide not being visible when placing into slots (was very obvious for industrial stuff as it's mostly slot based but this affected things like locks as well)
Fixed missing slots serialisation for new industrial slots
Fixed end directions of pipes
Updated gingerbread tree prefab
Added gingerbread cookies barricades
shoreline interaction improvements
Few tweaks on the turnstile
Also play weapon drop sound when a weapon is throw-mounted.
Added client rpcs to play the inventory sounds when mounting/grabbing weapons directly
Only allow items with rackconfig to be placed on rack.
Can now place held item directly onto hovered empty target rack mount by pressing E.
Better menu option toggling.
Some cleanup.
Made the viewmodel aim helper pink to better stand out
Snow machine improvements WIP
Fixed water jug first person spectate errors when emptying jug
Got server side emoji working - simply place a png in a server directory called "serveremoji" and all clients on that server will automatically be able to use that in chat (the filename will be used as the chat string)
Make balloon engines have different levels of fires
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
Turned arid biome into lava biome by tweaking terrain config
Some basic lighting and dressing of the core with temp meshes
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
Handle some errors when using paste component values, skydome rotation can be stored