reporust_rebootcancel

111,321 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Dracula Cape texture fixes for back area which is now visible
4 Months Ago
merge from world_update_2
4 Months Ago
Finalized core.
4 Months Ago
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4 Months Ago
Merge from parent
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from elevator_parenting_collision_improvements
4 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
4 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
4 Months Ago
Merge world_update_2 -> Aux2
4 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
4 Months Ago
Fixed client compile in builds
4 Months Ago
Unsaved food cache loot change
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Adjust food cache spawns, removed black berries and raw meat
4 Months Ago
Fixed water well shop appearing on the map after a server restart
4 Months Ago
Merge from world_update_2
4 Months Ago
Applied standard code formatting to all code in the Rust project
4 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
4 Months Ago
Restored server browser search bar text size
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
4 Months Ago
Added .editorconfig file or standardised Rust code formatting
4 Months Ago
Fix some vendors in bandit and fishing villages not working
4 Months Ago
Added .editorconfig file or standardised Rust code formatting
4 Months Ago
Fixed spraycan wallpaper reskin missing condition
4 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
4 Months Ago
Fixed low wall wallpaper socket pos
4 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
4 Months Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
4 Months Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
4 Months Ago
4 Months Ago
Added female version of shirt with updated rig
4 Months Ago
Added shirt model with updated rig
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from enable_monument_scenes -> main
4 Months Ago
Fix compile error
4 Months Ago
Merge from enable_monument_scenes -> main
4 Months Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
4 Months Ago
More rock formations
4 Months Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
4 Months Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
4 Months Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
4 Months Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
4 Months Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
4 Months Ago
merge from dpv_collision_fixes