111,313 Commits over 3,928 Days - 1.18cph!
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Minor language option tweaks
Restored MenuUI prefab state
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Fixed missing characters in Chinese font
Fixed missing languages in LanguageSwitcher editor tool
Moved the language selection to the options menu
Languages are now listed by their names, written in their own languages
separated stationary player processing from moving player processing
- lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
Update: PlayerInventory pools ItemContianers
Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
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removed unused command generating function
gave Parallel.For some profile regions on the scripting threads
no-clip functional with physics queries as generated commands
- requires a lot of lists to gather information of the sub-set, need to find a better pattern here
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Update: BaseRidableAnimal pools ItemContainers
- Also "fixes" silent id leak by returning it
Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
Add more detailed profiler markers to fsm
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated
- Inlined only usecases's event code into init
- Cleaned up double-nested ifdef and a bunch of newlines
It has been used incorrectly anyway and was misleading.
Tests: none, trivial changes
Incapacitate vision and movement duration tweaks
Placeholder obscurce vision UI
Increased lower chain damping to 0.2
Fixed new modded prevent building prefabs not working as intended, because of
103805
Add phrases for move speed and obscure vision modifiers
merge from clearinventory_improvements
Fixed clearinventory NRE, check for null args and check for null backpack item container
Fixed log when clearing main container
Fixed some explosions near a ball.entity not applying a force - added a backup method
adobe wall and gate first pass
Cape LODs skinned to spine4 to reduce snapping
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
Combine movement and vision darts into a new Incapcitate dart
Update: ShopFront pools ItemContainer
- also deleted empty virtual override
Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
Organising dart type folders
Clean: Remove redundant StorageContainer.ResetState
All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future.
Tests: none, trivial change
merge from Halloween_2024
Dracula Cape texture fixes for back area which is now visible
merge from world_update_2
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