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111,321 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Run dismount logic for mountables in DoServerDestroy
4 Months Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
4 Months Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
4 Months Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
4 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
4 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
4 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
4 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
4 Months Ago
Merge from main
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed missed wallpaper conditional models
4 Months Ago
Moving rig and settings from proxy model to final model
4 Months Ago
merge from main
4 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
4 Months Ago
Added extra collider to properly cover head/eyes position
4 Months Ago
Applied the new conditional models to all grades and skins
4 Months Ago
Optimized and tightened the outside checks
4 Months Ago
Backup
4 Months Ago
Working damages and spraycan reskins
4 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
4 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
4 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
4 Months Ago
Compound extra S2P
4 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
4 Months Ago
Draw vislog spheres as circles to reduce clutter
4 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
4 Months Ago
Restore wolf health if it stays out of combat for a very long time
4 Months Ago
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4 Months Ago
-Metal shield textures update
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
4 Months Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
4 Months Ago
Hook up ragdoll
4 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
4 Months Ago
merge from clearinventory_improvements
4 Months Ago
merge from terrain_collision_interact_fix
4 Months Ago
merge from skin-bundles-2024-09
4 Months Ago
merge from WorldModels
4 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
4 Months Ago
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4 Months Ago
Fixed more armoured passenger module collider holes
4 Months Ago
Update the inner lake topology of craggy island so it renders water
4 Months Ago
Parent merge
4 Months Ago
Parent merge
4 Months Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
4 Months Ago
Merge from spraycan_shippingcontainer_qol
4 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
4 Months Ago
Raised waterlogged point on motorbike and sidecar bike significantly
4 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)