reporust_rebootcancel

121,236 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Beeswarm FX with notes.
2 Months Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
2 Months Ago
Added clothing to vertical slice loadout
2 Months Ago
merge from main -> aux2
2 Months Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
2 Months Ago
Scientist Suits V4 rig
2 Months Ago
Bugfix: ProfileBinViewer - fix callstack depth calculation - Also replace RadioBoxGroup for threads with a Dropdown - turns out 50 threads radio buttons don't vertically fit my monitor. Who knew. Hoping it's the same issue in the json exporter. Tests: Opened a debug snapshot from official server.
2 Months Ago
viewmodel prefab updates
2 Months Ago
slight shift in torch trans y entity position
2 Months Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
merge from main
2 Months Ago
IsBuildingBlockedByVehicle merge fix
2 Months Ago
Merge from app_skip_field
2 Months Ago
Fix compile (some fields got stomped because these weren't in sync)
2 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
2 Months Ago
Merge from fast_debug_draw
2 Months Ago
merge from main
2 Months Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
2 Months Ago
Merge from /main
2 Months Ago
Merge from /main
2 Months Ago
Beeswarm progress.
2 Months Ago
Beehive texture size / mat setting optimization.
2 Months Ago
Merge from /main
2 Months Ago
Change distance fade to fade to black instead of transparent, which was the original DDraw behavior.
2 Months Ago
Added missing changes to material variant that Unity didn't save for some damned reason.
2 Months Ago
merge from windmill_height_fix
2 Months Ago
Compile fix
2 Months Ago
Adding details to zigg bamboo stair piece
2 Months Ago
merge from crafting_update -> aux2
2 Months Ago
Update manifest
2 Months Ago
merge from windmill_height_fix
2 Months Ago
Bugfix: CollectionUtil.SortInplace now correctly sorts - Also renamed these utils as previous names were confusing Tests: ran the old + new unit tests - all pass
2 Months Ago
Update: Adding unit tests for CollectionUtil Discovered that my SortInplace is borked, so I'll fix it in the next update. Tests: ran the new unit tests
2 Months Ago
Prefab cleanup, minor optims and stripping client stuff from server
2 Months Ago
Various cleanups and fixes: - Add InstancedDebugDraw properly to the Main Camera Prefab instead of adding it from code. - Remove FastDebugLine from always included shaders, utilising shader variant stripping. - Add material(s) to ensure line shader is included in builds. - Work around Unity quirk: Can't set shader commands from material property blocks. - Add a define to avoid matrix packing for easily confused GPU drivers. - Clean up shader properties and exposed the actual distance for distance fade. - Expose _Color, _LineWidth, _DistanceFade and _TransformType for potential use without instancing.
2 Months Ago
merge from cookingv2 -> crafting_update
2 Months Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
2 Months Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
2 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
2 Months Ago
Updated and Imporved Bee Grenade Textures
2 Months Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
2 Months Ago
Code cleanup
2 Months Ago
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2 Months Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
2 Months Ago
default config updates, slight clean up
2 Months Ago
Resolved build error
2 Months Ago
Merge from cookingv2