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126,618 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
3 Months Ago
Cooked bigcat meat more heal over over and calories
3 Months Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
3 Months Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
3 Months Ago
Better switching between instancing on/off, and more clean up
3 Months Ago
phrases
3 Months Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
3 Months Ago
merge from Description_Update/Description_update_Round2
3 Months Ago
merge from main
3 Months Ago
Merge from jungle_update
3 Months Ago
Can now shield block snake attacks
3 Months Ago
merge from jungle_update
3 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
3 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
3 Months Ago
merge from jungle_dlc
3 Months Ago
4k cinematic jungle ar materials and textures
3 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
3 Months Ago
tiny blowpipe deploy sound tweak
3 Months Ago
blowpipe sounds
3 Months Ago
Merge from jungle_update
3 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
3 Months Ago
boomerang sounds
3 Months Ago
Trees will now drop any attached explosives when they start to fall
3 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
3 Months Ago
Merge from jungle_update
3 Months Ago
More hypothetical LODComponent.GetDistance checks
3 Months Ago
add color scale parameter for stars
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed not being able to reskin the shelves
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
initial jungle ak viewmodel prefab and attachments setup
3 Months Ago
network++
3 Months Ago
Fixed line renderer color not being applied Line fading
3 Months Ago
jungle_update -> Aux3
3 Months Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
3 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
3 Months Ago
boomerang_fixes -> jungle_update
3 Months Ago
Fixed boar as well
3 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
3 Months Ago
Fixed wave fading
3 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
3 Months Ago
boomerang -> jungle_update
3 Months Ago
merge from jungle_update
3 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
3 Months Ago
Submitting coco armour updated skinning and models
3 Months Ago
fix default caustics texture if no WaterSystem instance
3 Months Ago
Cocoknight armor 4K textures and material setup