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110,878 Commits over 3,897 Days - 1.19cph!

11 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
11 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
11 Days Ago
Editor exporting of presets as default configs. Load defaults before convars.
11 Days Ago
merge from legacy_shelter_description_change
11 Days Ago
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11 Days Ago
merge from lanternfixes
11 Days Ago
merge from xmas2024
11 Days Ago
merge from xmas_light_uncrappification
11 Days Ago
battering ram - model update export
11 Days Ago
battering ram - updated animator to remove additional broken anim loop
11 Days Ago
updated battering ram anims
11 Days Ago
merge from increase_vis_entity_buffer -> main
11 Days Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
11 Days Ago
Didn't save Catapult.cs
11 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
11 Days Ago
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11 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
11 Days Ago
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11 Days Ago
Renaming crouch to duck for consistency
11 Days Ago
First pass on scientists peeking out of tall and low cover
11 Days Ago
Cleaning up the last of the TAA code
11 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
11 Days Ago
Submitting new ballista rigs
11 Days Ago
merge from main
11 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
11 Days Ago
handling item condition properly on ice sculpture deployables
11 Days Ago
Fixed battering ram door not cancelling its busy tick
11 Days Ago
BallistaGun.Update and ServerTick nre fix
11 Days Ago
Battering ram button animation
11 Days Ago
made smoothing less aggressive (still destructive, just less so)
11 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
11 Days Ago
Fixed battering ram hit anim
11 Days Ago
merge from indirect_instancing
11 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
11 Days Ago
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11 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
11 Days Ago
Have scientists only crouch when their cover is low
11 Days Ago
jungle_ruins_e more complex layout design
11 Days Ago
main -> 4ShotMiniCrossbow
11 Days Ago
Implemented battering ram rig and animations
11 Days Ago
deauth_toolcupboard_lock_fix -> main
11 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
11 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
11 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
11 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
11 Days Ago
Fixed battering ram back door flickering
11 Days Ago
Adding split fbxs for battering ram hardware rig
11 Days Ago
merge from indirect_instancing
11 Days Ago
Add an additional null check when removing instances
11 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges