reporust_rebootcancel

156,552 Commits over 4,566 Days - 1.43cph!

3 Days Ago
Merge from livestock_hotfixes
3 Days Ago
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
3 Days Ago
Fix a few allocs caused by unconditionnal string.format, and a boxed action
3 Days Ago
Add an assert when trying to use save cache on unsupported entity
3 Days Ago
merge from crash_teams_not_saved_fix
3 Days Ago
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3 Days Ago
Merge (and resolved) from deadzones
3 Days Ago
merge from main
3 Days Ago
Convert SkyboxPass to a RasterRenderPass
3 Days Ago
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3 Days Ago
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3 Days Ago
Move crafting to dpad down in all action sets.
3 Days Ago
merge from distanceflareorientationfix
3 Days Ago
Fix error in the shader after main merge
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Key suppression timing bug fix
3 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
3 Days Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
3 Days Ago
Fix for resulting menu drift
3 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
3 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
3 Days Ago
Merge from wool_dialogue_fix
3 Days Ago
Post merge fixes
3 Days Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
3 Days Ago
Merge from main
3 Days Ago
merge from map_optims
3 Days Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
3 Days Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
Wip/testing
3 Days Ago
merge from procgen_optim
3 Days Ago
Merge from lootmenu_distance_close
3 Days Ago
Merge from main
3 Days Ago
Merge from prisonerhood_audio_muffle
3 Days Ago
Merge from main
3 Days Ago
Merge from white_beegrenade_fix
3 Days Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
3 Days Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
3 Days Ago
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3 Days Ago
Sprint toggle works when stationary
3 Days Ago
Add experimental tracks for emotions in demoui2
3 Days Ago
Merge from split_axis
3 Days Ago
Run toggle persists between movement sprints
3 Days Ago
Restore changes from 166730
3 Days Ago
Prevent cows from picking destinations where they will clip with each other
3 Days Ago
merge from quickcraft_optims
3 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
3 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins