reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

6 Days Ago
Updated legacy wall icon
6 Days Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
6 Days Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
6 Days Ago
manifest
6 Days Ago
main -> snap_deployables
6 Days Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
6 Days Ago
revert_ui_slider_merge_issues -> main
6 Days Ago
Dont stomp new ui volume slider
6 Days Ago
updated files
6 Days Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
6 Days Ago
merge from frontier_external_fixes
6 Days Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
6 Days Ago
merge from rpc_sourcegen
6 Days Ago
merge from abyss_containers
6 Days Ago
merge from lookingat_improvements
6 Days Ago
merge from feedback_report_enum_fix
6 Days Ago
merge from fridge_texture_res
6 Days Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
6 Days Ago
Phrases
6 Days Ago
main -> patrol_heli_revision_2
6 Days Ago
main -> snap_deployables
6 Days Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
6 Days Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
6 Days Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
6 Days Ago
merge from main
6 Days Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
6 Days Ago
Fix other pooled list leaks
6 Days Ago
Fix more pooled list leaks
6 Days Ago
Add missing "using" to properly free the pooled list in State_Flank
7 Days Ago
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7 Days Ago
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7 Days Ago
fixed lods for hanging bulbs
7 Days Ago
fixed material order on lightbulb
7 Days Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
7 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
7 Days Ago
foundations for legacy wood external gate store page
7 Days Ago
Reduced material IDs in remaining floating walkway pieces
7 Days Ago
Update Abyss pack to include barrels
7 Days Ago
Merge from main
7 Days Ago
Merge from console_recover_changes
7 Days Ago
Clearing whole inventory now replies with the affected player's name.
7 Days Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
7 Days Ago
Merge from main
7 Days Ago
merge from save269 - Staging wipe
7 Days Ago
Merge from manifest_insert_inspector
7 Days Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
7 Days Ago
Cleaned up the hierarchy
7 Days Ago
Add some placeholder cables
7 Days Ago
Fix legacy ceiling light
7 Days Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light