reporust_rebootcancel

111,815 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
5 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
5 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
5 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
5 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
5 Months Ago
overly simplified basis for hitchable entities
5 Months Ago
Digital Clock Material Updates
5 Months Ago
Merge from main
5 Months Ago
Added belt pelts to skeleton/prefab
5 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
5 Months Ago
Update of digital clock screen size
5 Months Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
5 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
5 Months Ago
Final prefab (code fix pending)
5 Months Ago
Merge from main
5 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
5 Months Ago
Fix client / server compile errors
5 Months Ago
Digital Clock art pass placeholder textures
5 Months Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
5 Months Ago
Fix scoring and ranking of potential destinations not being respected
5 Months Ago
Undo vislog changes
5 Months Ago
Hide Clouds Convar -> Main
5 Months Ago
Main -> Hide Clouds Convar
5 Months Ago
New Divesite Spawns -> World Update 2
5 Months Ago
Clean up vddraw
5 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
5 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
5 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
5 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
5 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
5 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
5 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
5 Months Ago
Merge from world_update_2
5 Months Ago
missing alpha texture lake_a
5 Months Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
5 Months Ago
Updated backpack pelt constraints
5 Months Ago
Fixed server side errors not being translated by the client when received
5 Months Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
5 Months Ago
Frontier bag cloth material
5 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
5 Months Ago
Backpack pelt constraints
5 Months Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
5 Months Ago
Updated model Updated backpack settings
5 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
5 Months Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
5 Months Ago
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5 Months Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
5 Months Ago
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5 Months Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
5 Months Ago
vintage wallpapers update updated materials to spec/gloss