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111,820 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Comments
5 Months Ago
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
5 Months Ago
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
5 Months Ago
Simplify overloads for byte,short,etc -> long Mark AddField(string,char) as unsupported instead of silently casting to int Escape all CSV columns with double quotes
5 Months Ago
Added simple CSV parser
5 Months Ago
Added tests to confirm serialization works Fix DateTime formatting having to use 'O' instead of 'o' Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
5 Months Ago
Merge from world_update_2
5 Months Ago
Compile fix
5 Months Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload
5 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from main
5 Months Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
5 Months Ago
Fixed another TerrainTexturing error while in edit mode
5 Months Ago
Remove TMP extension overwrites because our TMP is outdated and it won't compile
5 Months Ago
Add zString to repo
5 Months Ago
adding seaweed
5 Months Ago
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5 Months Ago
Backpack/Backpack Pelts setup
5 Months Ago
Fixed UVs on wallpaper block meshes
5 Months Ago
Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed TerrainTexturing error while in edit mode
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
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5 Months Ago
Hook visual logger to AI code and have it wrap ddraw
5 Months Ago
Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.
5 Months Ago
Water barrel accepts radioactive water
5 Months Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
5 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
5 Months Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
5 Months Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
5 Months Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
5 Months Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
5 Months Ago
Added body mesh back into prefab
5 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
5 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
5 Months Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
5 Months Ago
Fillwater command now supports radioactive water
5 Months Ago
Radioactive water will kill all plants in a planter when splashed
5 Months Ago
planter splash check
5 Months Ago
5 Months Ago
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5 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
5 Months Ago
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5 Months Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
5 Months Ago
wip applying modifiers
5 Months Ago
Merge: from main
5 Months Ago
Phrases build without the DLL
5 Months Ago
Fixed source generator broken reference