reporust_rebootcancel

111,815 Commits over 3,928 Days - 1.19cph!

5 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
5 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
5 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
5 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
5 Months Ago
merge from main
5 Months Ago
Phrases
5 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
5 Months Ago
compile fix
5 Months Ago
merge from buildingerrors_improvements
5 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
5 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
5 Months Ago
Manifest
5 Months Ago
Merge from elevator_parenting
5 Months Ago
Protobuf
5 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
5 Months Ago
Merge from main
5 Months Ago
Merge from workcart_decal_fix
5 Months Ago
Merge from planter_fix
5 Months Ago
Manifest + codegen
5 Months Ago
Merge from tutorial_button_resize
5 Months Ago
Merge from main
5 Months Ago
Merge from cui_pr_63
5 Months Ago
Merge from main -> full_server_demo_client_reader
5 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
5 Months Ago
Improved hotspot node y choices on wood piles
5 Months Ago
Pouch/Satchel rig/burst cloth setup
5 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
merge from fix_cached_browser_query_parallel -> main
5 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
5 Months Ago
Much cleaner behaviour on outside points
5 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
5 Months Ago
more foliage
5 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
5 Months Ago
Bone retarget on belt pelt bones
5 Months Ago
Swapped woodpile over to wood effects
5 Months Ago
merge from fix_steamworks_gcs -> main
5 Months Ago
merge from wallpaper
5 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
5 Months Ago
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5 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
5 Months Ago
Slow and obscure vision darts wip.
5 Months Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
5 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
5 Months Ago
Radtown S2P: Distance flare range adjustments.
5 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
5 Months Ago
Have wolves react to player torches