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121,156 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Bring over locomotion improvements from tiger branch
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Re-hook tiger fire reac
3 Months Ago
primitive -> Aux2
3 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
3 Months Ago
merge from primitive
3 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
3 Months Ago
Static ballista protection and health
3 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
3 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
3 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
3 Months Ago
Added groundwatch to the static ballista
3 Months Ago
Fix shields able to be hit when not in the players hand
3 Months Ago
Tweaked both ballista deploy volumes
3 Months Ago
More blockouts added to ziggurat scene
3 Months Ago
merge from primitive
3 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
3 Months Ago
viewmodel egg
3 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
3 Months Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
3 Months Ago
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3 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
3 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
3 Months Ago
Updated ziggurat level, added entrance blockout
3 Months Ago
Restored min sliding time before ragdolling (5s)
3 Months Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
3 Months Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
3 Months Ago
Improve tiger fleeing
3 Months Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
3 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
3 Months Ago
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3 Months Ago
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3 Months Ago
moved towing joint break limits to a convar for experimentation
3 Months Ago
Merge from primitive
3 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
3 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
3 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
3 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
3 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
3 Months Ago
Remove medieval barricade from spawning in loot tables
3 Months Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
3 Months Ago
Testing out a better way to position shield on server
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
3 Months Ago
Codegen
3 Months Ago
Merge from primitive
3 Months Ago
Move shield block handling to the server