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121,151 Commits over 4,018 Days - 1.26cph!

3 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
3 Months Ago
Scene terrain order change
3 Months Ago
Switch land or swim attack depending on context
3 Months Ago
Merge from creative_holdToPlaceDuration_bypass
3 Months Ago
Merge from main, rebuild F1 item button after conflicts.
3 Months Ago
Add placeholder audio
3 Months Ago
Merge from primitive
3 Months Ago
Fixed Medieval barricade researchable
3 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
3 Months Ago
Setup the new world models for all cooling and warming tea items
3 Months Ago
Merge from temperature_teas
3 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Scene backup
3 Months Ago
Scene/map backups
3 Months Ago
added mipmaps to the knightarmour icons
3 Months Ago
Merge from primitive
3 Months Ago
More debugBoatIssue info
3 Months Ago
Impact prefabs.
3 Months Ago
Merge from primitive
3 Months Ago
Fixed being able to research items that aren't craftable in the current era
3 Months Ago
Possible fix for non era items appearing in vending machine map markers
3 Months Ago
Merge from primitive
3 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
3 Months Ago
Merge from main
3 Months Ago
Add angle based dither fade for stationary multi-card billboards
3 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
3 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
3 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
3 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
3 Months Ago
Server side block handling
3 Months Ago
Better client side block handling
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
More siege weapons deploy tweaks
3 Months Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
3 Months Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
3 Months Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
3 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
3 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
3 Months Ago
merge from primitive
3 Months Ago
Catapult compile fix
3 Months Ago
Manifest (~25 prefabs)
3 Months Ago
▅▊▉▊▉ ▇█▇▉ ▆▌▉_▋▍▆▆▉_▄▅▊
3 Months Ago
▊▇▌█▄ ▉▍▌▇▍▄▋ ▅█▉▊ ▅█▅ ▇▇▇▄█▄▉ ▉▄▄▋▄▆ ▉▄ ▅█▊▊▌▉▄▌▇ ▌█ ▋▊█▅▉▆▅ ▇▇▅▆ ▆▇▇▉▍ ▌▌▉.
3 Months Ago
merge from primitive/catapult_scattershot
3 Months Ago
Fixed death screen not showing killed by scattershot
3 Months Ago
Damage and radius tweaks
3 Months Ago
honey jar world model lods and materials - intial prefab setup