121,173 Commits over 4,018 Days - 1.26cph!
moved towing joint break limits to a convar for experimentation
Added new shield.infiniteshieldblock replicated convar for testing
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
Remove medieval barricade from spawning in loot tables
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
Testing out a better way to position shield on server
Added server.clear_trees_radius, clears all trees around the player within a given radius
Move shield block handling to the server
Ballista arrow flame dynamic movement
Various ballista ammo related stuff (WIP)
Fixed some AO textures that weren't linear.
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed
This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
Fixed shields colliding with things (vehicles mostly)
Merge from media_projects
More blockouts for ziggurat tasks
Adding ziggurat task blockouts
Changed stone highwall physic material to rock (was using metal)
Angry bee swarm experiments
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
Probable fix for backdoor dragging oddity.
Exhaust while moving improvements.
Decreased minimum ragdoll velocity required to get up
Improved battering ram door joint breaking
Fixed rotation mismatch when spawning the server gib
Battering ram damage effects
Battering ram can't take collision damage from the head
Catapult dry fire plays the smoke effect
Horse and BaseAnimalRagdoll NRE fix
Untow when towing horse starts ragdolling
Can't tow ragdolling horse