113,101 Commits over 3,928 Days - 1.20cph!
optimized bear model LODs
Fixed floor grill thinking it was a door
updated phrases
Fixed standard blend layer shader bugs in lower LODs
More flexibility in shader framework
Tweaked distribution of rocks and bushes
Value noise decor placement parameters are now exposed in the inspector
Fixed broken alpha test on terrain affecting caves
Merged male/female tshirt
Female version of the tshirt
tuna wall light LODs, materials and textures.
Split intentory menu to its own scene
Pie menu is a scene
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
Sounds for new building frame pieces
Fixed warehouse floor decal (#492)
Merge from shader refactor branch
Completed shader refactor
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
flamethrower and scope + LODs and materials etc
Copy steamclient.so to Plugins/x86_64 for linux server
steamclient.so for linux server
Render stuff in a separate native dll (so linux server doesn't try to load it)
roof conditional models 2.0 upgrade
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
Fixed potential signage NRE when database was deleted
Native updates, Protocol++
Concrete trim textures
Brick wall b textures