112,358 Commits over 3,928 Days - 1.19cph!
Cherrypick audio import setting changes
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings
- assuming the tool still applies good settings
Updated campfire_static to use latest campfire lighting and fx.
Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
Revert playground to original state
Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
Handcuffs_cinematic assets backup
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
Fixed map marker info not being properly updated when updating dynamic pricing
Formatting change on map vendor
Fixed server projectile visibility check sometimes returning false when it shouldn't
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream
- reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations
- add `loadmap` test command to load local map when profiling deserialization
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
merge from monument_scenes -> aux2
Generate manifest with new string pool
Get rid of checking for scene in standalone build
- asset bundles don't want to tell you if scene is there
- rare error: won't occur once build process is normal
IK trike passenger's hands when they're not holding anything
Enabled 'allow crouching' for rock paper scissors gesture
Fixed pedaltrike not working with spawn command
Fixed minicopter front wheel collider position
Adjust heli sleep threshold
Enforce delay between engine off and sleep checks
textures that plastic forgot to commit in
99328
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
Enable batching on low container walls
Use cdn hosted icons for Rust+ items instead of exporting them separately
Fix render batching not refreshing after color is changing
Pass color to batching directly instead of pulling from MeshRenderer
Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
view model handcuff animation wip
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Motorcar sidecar - updated lod group settings
Motorbike
- updated ik positions on hands & legs
- tweaked mount position to avoid mesh clipping & Ik locking out issues
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Power boost to stop struggling on hills
Logs removed
work on LODs for radtown storage warehouse
Do wheel rotations in quaternion space to avoid gimble lock
Further clientside angle adjustments
Clientside axle and wheels now follow serverside position
FX effects added for different terrain types
Wheel and axle rotation setup for the correct axis
All references now swapped over to use VisualCollider
WheelColliders now shared
Added and Setup Vintage Wardrobe Prop Prefab
Added and Setup Vintage TV Stand Prop Prefab
Adjusted Tileable Vintage Wood Textures to have more roughness
merge from spawnview_command
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
Fixed spawnview command ignoring the debug camera roll