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138,721 Commits over 4,352 Days - 1.33cph!

6 Months Ago
merge back cannon and player animator fixes to naval_update
6 Months Ago
Embed playable graph tooling
6 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
6 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
6 Months Ago
mounted_turret_reloading -> naval_update
6 Months Ago
6 Months Ago
naval_update -> mounted_turret_reloading
6 Months Ago
Fix some more dodgy angles on the front seat
6 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
6 Months Ago
6 Months Ago
Add server convar to allow mounting the cannons outside of boats
6 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
6 Months Ago
Topologies
6 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
6 Months Ago
Fixaroo
6 Months Ago
Final cliffing
6 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
6 Months Ago
prevent rear turret clipping checks from failing right at the corners
6 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
6 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
6 Months Ago
Setup swap RPG component on viewmodel
6 Months Ago
Marked remaining floating city collision meshes r/w
6 Months Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
6 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
6 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
6 Months Ago
Merge from parent
6 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
6 Months Ago
merge from optimize_water_body_culling -> main
6 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
6 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
6 Months Ago
Fixes to ensure the server representation is updated properly
6 Months Ago
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6 Months Ago
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6 Months Ago
Rewrote cmounted turret client prediction
6 Months Ago
Fixes for Lumberjack and Outpost scientist NPC's
6 Months Ago
merge from naval_update
6 Months Ago
re-exported hmlmg from blender and split off ammo box
6 Months Ago
Merge from boat_building
6 Months Ago
Merge from parent
6 Months Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
6 Months Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
6 Months Ago
Merge from boat_building
6 Months Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
6 Months Ago
merge from deep_sea
6 Months Ago
ValidBounds checks cleanup
6 Months Ago
Smalle engine deploy guide fixes/no collision.
6 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
6 Months Ago
Merge from parent
6 Months Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.