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112,365 Commits over 3,928 Days - 1.19cph!

7 Months Ago
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7 Months Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
7 Months Ago
Fixes Dirt trail iteration.
7 Months Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
7 Months Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
7 Months Ago
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7 Months Ago
Mud splat FX.
7 Months Ago
Motorbike wheel FX wip.
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from optimize_asset_warmup_tunnels
7 Months Ago
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7 Months Ago
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7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Anim source/working file backups
7 Months Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Lock/unlock backpack correctly
7 Months Ago
added ground ramp glue trim to storage warehouse.
7 Months Ago
more work on storage warehouse.
7 Months Ago
Added "Remove Hood" radial menu option
7 Months Ago
Cherrypick FirstPerson_Greybox scene from main/viewmodel_camera_anim_v2
7 Months Ago
Parent merge
7 Months Ago
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7 Months Ago
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7 Months Ago
Change remove handcuffs icon
7 Months Ago
Added radial menu option to unlock and return cuffs from a player
7 Months Ago
Remove now unused params
7 Months Ago
Merge from main
7 Months Ago
Additional restrained check
7 Months Ago
Fixed text formatting
7 Months Ago
Fixes, move the price multiplier UI element into it's own widget so we can just nest it into various vending UI's Add price multiplier to vending UI when clicking on a store on the map
7 Months Ago
Implemented a dynamic NPC vending price system based on sales in a rolling window -Prices are increased when an item is sold a certain amount of times in an in-game day (PriceIncreasePerSalesInterval and PriceIncreaseAmount control this behaviour, so if they were set to 3 and 0.1, for every 3 purchases of an item in a 24 hour window the price will increase 10%). The rolling window is configured via the IntervalHours convar and defaults to 24 -Prices are decreased if an item isn't sold for a certain amount of hours (PriceDecreaseInterval and PriceDecreaseAmount, so if they were set to 3 and 0.1, every three hours the price of the item will drop by 10%) Currently clamped between a 50% discount and a 300% price increase Currently only applies for purchases that are made using scrap as the currency Updated the in-person vending machine UI with a UI indicator displaying the current discount/surcharge, the dozen other places we show vending machine prices still need updating All time and discount values are currently using the examples provided above, they are just for testing and will be changed
7 Months Ago
Better asphalt wheel fx.
7 Months Ago
Don't allow sprint while in air (sprint is used along with ctrl for lean forward/back control in that situation instead)
7 Months Ago
Gauge setup.
7 Months Ago
Fix corrupted CodeGen lines in ConsoleSystem. Code gen seems to be broken on Aux2.
7 Months Ago
Merge Bikes -> Aux2
7 Months Ago
Merge from debugcamera_dof_save
7 Months Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
7 Months Ago
Light setup.
7 Months Ago
Finished roadside bike spawn setup
7 Months Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from debugcamera_dof_save