reporust_rebootcancel

113,663 Commits over 3,959 Days - 1.20cph!

11 Months Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
11 Months Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
11 Months Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
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11 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
11 Months Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
11 Months Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
11 Months Ago
Scene2Prefab Added docking path to harbor 1
11 Months Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
11 Months Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
11 Months Ago
Update state for recalling scientists
11 Months Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
11 Months Ago
Merge from main
11 Months Ago
merge from tutorial_island
11 Months Ago
small oilrig scene progress S2P
11 Months Ago
small oilrig prefabs update colliders update
11 Months Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
11 Months Ago
Destination assigning
11 Months Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
11 Months Ago
S2P harbor_1 for testing
11 Months Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
11 Months Ago
Legacy wood building skin video header
11 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
11 Months Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
11 Months Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
11 Months Ago
Update viewmodel prefabs
11 Months Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
11 Months Ago
Delete TutorialHelpModalStageWidget component, no longer used
11 Months Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
11 Months Ago
Brutalist church progress
11 Months Ago
small oilrig sat tubes flow wip
11 Months Ago
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11 Months Ago
player update. homing missile launcher anims exported and set up
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
11 Months Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
11 Months Ago
Merge from main -> editor_compare_client_server_fields
11 Months Ago
Merge from main -> harmony2
11 Months Ago
Merge from main -> rpc refactor_2
11 Months Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
11 Months Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
11 Months Ago
Merge main
11 Months Ago
Merge from main
11 Months Ago
updated church position
11 Months Ago
Brutalist church decals setup
11 Months Ago
better looking brick blend layers
11 Months Ago
Add destroy self behaviour state. Recall coroutine rework.
11 Months Ago
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