113,663 Commits over 3,959 Days - 1.20cph!
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
Adjusted cargo path
Notifier component placed harbor
Reran Scene2Prefab
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
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Fixed memory cell draining battery on both sides instead of from the active output
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Initial approach logic:
Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point
Debug outputs for this
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
Scene2Prefab
Added docking path to harbor 1
player update. exported updated homing missile launcher anim set and holster position updated on its entity
Make the UI designer screen larger to fit the extra states on.
Update bradley scientist AI design with recall states/events.
Update state for recalling scientists
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable
Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
merge from tutorial_island
small oilrig scene progress
S2P
small oilrig prefabs update
colliders update
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
Revert Playground to version from main
Add new CargoCraneTest scene to test the crane in isolation
Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
Legacy wood building skin video header
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
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Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time
Don't show return to survivor mission step until player has filled TC
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group
Make it run every 3s instead of every 1s
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
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Delete TutorialHelpModalStageWidget component, no longer used
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
Brutalist church progress
small oilrig sat tubes flow wip
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player update. homing missile launcher anims exported and set up
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
Refactor tutorial help prompts so that the Localization system can pick up the text on it
Should be no visible changes, just moved the Phrases out of a struct on the help prompts
Merge from main -> editor_compare_client_server_fields
Merge from main -> harmony2
Merge from main -> rpc refactor_2
Test scene init
Sorted clipping terrain in test scene
Properly split terrain from other scenes
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
Brutalist church decals setup
better looking brick blend layers
Add destroy self behaviour state.
Recall coroutine rework.