reporust_rebootcancel

113,668 Commits over 3,959 Days - 1.20cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from binoculars_nre_fix
11 Months Ago
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11 Months Ago
Update patrol heli map tooltip name + other slight changes for consistency
11 Months Ago
Added global.debuglanguage convar to debug localization
11 Months Ago
blunder buster blockout
11 Months Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
11 Months Ago
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11 Months Ago
normalise condition fill amount
11 Months Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
11 Months Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
11 Months Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
11 Months Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
11 Months Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
11 Months Ago
backup moved moonpool crane to props folder
11 Months Ago
Dynamically show tool world models based on TC content
11 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
11 Months Ago
player update. spear and pitchfork holster position edits
11 Months Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
11 Months Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
11 Months Ago
merge from nightlight_water_fix
11 Months Ago
merge from tutorial_bag_improvements
11 Months Ago
merge from tutorial_island/keys_fix
11 Months Ago
merge from burst_indicator_fix
11 Months Ago
oilrig_1 s2p
11 Months Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
11 Months Ago
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11 Months Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
11 Months Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
11 Months Ago
Don't rebuild skeleton, since that method is editor only!
11 Months Ago
merge from store-ui
11 Months Ago
merge from tutorial_timetrack_fix
11 Months Ago
merge from vendor_ui_condition_support
11 Months Ago
reapplying 93880 vendor_ui_emoji_support
11 Months Ago
merge from fix_tut_lag
11 Months Ago
merge from fix_tut_lag
11 Months Ago
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11 Months Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
11 Months Ago
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11 Months Ago
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